supermerda-

Brazil
On FACEIT since 2020 293 matches tracked 141 matches in 30 days
ELO ▼ 146
2,599
30-day peak: 2,921
Rank SA ▼ 214 places
#826
Brazil #566 in Brazil
30 days · prev. #612 · best #612
Last updated:

How does supermerda- play?

Rating 1.12 (from 46 matches) K/R 0.76 ADR 83.2 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 396 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,505 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just below the average (51%).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 14%+2 pp · Ø 12% better than 67%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.1
Zeus kills1 in 417 matches
Knife kills 11 in 417 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 54%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 62%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 59x 4K, 7 aces in 293 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 26%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 16%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 28%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether supermerda- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 293 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 417 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −82 ELO
23 matches · 43% win rate
On Anubis −12 ELO
50 matches · 48% win rate
On Tuesdays −110 ELO, win rate 44%

supermerda- loses the most ELO on Nuke: −82 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Anubis
  2. Most kills in a match: 46 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 417 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage154
53% better than 53%
0.77 better than 61%
83.1 better than 59%
1.07 better than 60%
52% of 771 duels right on the average
33% of 78 situations better than 35%
Dust 294
50% better than 39%
0.75 right on the average
82.9 better than 57%
1.02 better than 40%
50% of 454 duels better than 40%
35% of 48 situations better than 39%
Ancient53
53% right on the average
0.81 better than 75%
86.6 better than 71%
1.13 better than 75%
51% of 210 duels better than 44%
38% of 32 situations right on the average
Anubis50
48% better than 33%
0.80 better than 74%
87.1 better than 78%
1.10 better than 66%
51% of 285 duels better than 45%
41% of 27 situations better than 56%
Nuke23
43% better than 13%
0.72 better than 35%
77.1 better than 27%
1.00 better than 35%
55% of 99 duels better than 71%
50% of 8 situations better than 74%
Cache16
63% -
0.73 -
81.2 -
1.00-
43% of 67 duels -
25% of 8 situations -
Vertigo14
79% -
0.83 -
86.8 -
1.11-
65% of 83 duels -
0% of 8 situations -
Inferno13
62% -
0.78 -
83.7 -
1.03-
39% of 61 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How supermerda- plays

Across 293 matches supermerda- averages K/R 0.76 and ADR 83.2; the rating across the 46 rated matches is 1.12. Biggest strength: Rating at 1.12, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Vertigo with a 79% win rate in 14 matches. In 177 of 396 matches the rating was 1.10 or higher (45%), in 146 it was below 0.90. In 293 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: October 2026 at 1.12. supermerda- loses the most ELO on Nuke (−82 ELO, win rate 43%). Things go best in match 4 of the day (+215 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +215 ELO. Last 30 days: 141 matches, win rate 50%, net ELO −116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.