superiour

Eritrea
On FACEIT since 2017 115 matches tracked 61 matches in 30 days
Last updated:

How does superiour play?

Rating 1.06 (from 65 matches) K/R 0.79 ADR 86.4 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 65 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 14%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.5
Knife kills 2 in 115 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 92%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 7x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −6.9, Headshots −2 pp, ELO −337

Sep to Oct 2026 compared with Dec 2025 to Mar 2026.

Kills per round (K/R)

0.78
DecJanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.86. Last 3 months: 0.77 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −84 ELO
32 matches · 34% win rate
In match 1 of the day −78 ELO
34 matches · 44% win rate
On Mondays −70 ELO, win rate 38%

superiour loses the most ELO on Dust 2: −84 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 1.66 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
60% better than 78%
0.80 better than 73%
88.3 better than 81%
1.06 better than 57%
47% of 122 duels better than 25%
53% of 15 situations better than 86%
Dust 232
34% better than 5%
0.75 right on the average
84.6 better than 65%
1.03 better than 46%
49% of 95 duels better than 37%
44% of 9 situations better than 68%
Anubis16
50% better than 40%
0.75 right on the average
83.8 better than 62%
1.17-
52% of 29 duels right on the average
67% of 6 situations better than 95%
Inferno11
64% -
0.91 -
92.7 -
1.15-
48% of 29 duels -
20% of 5 situations -
Ancient6
33% -
0.81 -
82.1 -
0.92-
39% of 18 duels -
-
Cache5
80% -
0.75 -
78.6 -
0.98-
56% of 18 duels -
0% of 1 situations -
Nuke4
50% -
0.88 -
94.1 -
1.20-
62% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How superiour plays

Across 115 matches superiour averages K/R 0.79 and ADR 86.4; the rating across the 65 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 29 of 65 matches the rating was 1.10 or higher (45%), in 22 it was below 0.90. In 65 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. superiour loses the most ELO on Dust 2 (−84 ELO, win rate 34%). Improved over the last three months: Win rate +11 pp. Got weaker: K/R −0.06, ADR −6.9, Headshots −2 pp, ELO −337. Last 30 days: 61 matches, win rate 57%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.