superior-

Sweden
147 matches tracked
Last updated:

How does superior- play?

Rating 1.37 K/R 0.97 ADR 100.7 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 147 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 41% good 1.10 to 1.29 17% normal 0.90 to 1.09 12% weak 0.75 to 0.89 5% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 63%+12 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (52%).

Headshot rate 36%−16 pp · Ø 52% better than 1%
AWP share of kills 46%+34 pp · Ø 12% better than 99%
K/D 1.42+0.37 · Ø 1.05 better than 99%
Pistol kills per match 3.9
Knife kills 3 in 147 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 17.3%+3.8 pp · Ø 13.5% better than 98%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 97%
MVPs per match 3.4+1.1 · Ø 2.3 better than 98%
4Ks and aces 53x 4K, 4 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 5.1+1.3 · Ø 3.8 better than 80%
Enemies flashed per round 0.55+0.24 · Ø 0.31 better than 95%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether superior- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 131 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.89
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 1.23.

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −58 ELO
40 matches · 53% win rate
On Ancient −2 ELO
32 matches · 50% win rate
On Tuesdays −26 ELO, win rate 55%

superior- loses the most ELO in match 1 of the day: −58 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Mirage
  2. Most kills in a match: 45 · Ancient
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient32
50% better than 38%
0.93 better than 97%
96.6 better than 95%
1.32 better than 98%
62% of 164 duels better than 93%
51% of 39 situations better than 82%
Mirage31
74% better than 98%
0.99 better than 99%
101.9 better than 98%
1.41 better than 99%
72% of 204 duels better than 99%
57% of 21 situations better than 93%
Cache29
72% better than 90%
1.04 better than 99%
106.5 better than 99%
1.47 better than 99%
68% of 209 duels better than 96%
30% of 23 situations better than 30%
Dust 228
57% better than 65%
0.98 better than 99%
102.8 better than 98%
1.37 better than 98%
59% of 202 duels better than 84%
32% of 19 situations better than 32%
Vertigo11
45% -
0.79 -
82.9 -
1.16-
58% of 57 duels -
60% of 5 situations -
Nuke7
29% -
0.88 -
91.0 -
1.19-
58% of 43 duels -
43% of 7 situations -
Overpass4
75% -
1.24 -
126.0 -
1.80-
71% of 24 duels -
40% of 5 situations -
Inferno3
67% -
0.95 -
110.6 -
1.33-
74% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How superior- plays

Across 147 matches superior- averages K/R 0.97, ADR 100.7 and a rating of 1.37. Biggest strength: Rating at 1.37, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 21.4 kills per match with 36% headshots. The strongest map is Mirage with a 74% win rate in 31 matches. In 111 of 147 matches the rating was 1.10 or higher (76%), in 18 it was below 0.90. In 129 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: December 2025 at 1.77. superior- loses the most ELO in match 1 of the day (−58 ELO, win rate 53%). Things go best on Mirage (+143 ELO, win rate 74%). Match no. 2 of the day goes best: 77% win rate, +121 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.