superflik

Serbia
165 matches tracked 38 matches in 30 days
ELO ▲ 29
2,937
30-day peak: 2,937
Rank EU ▼ 306 places
#10,076
Serbia #192 in Serbia
30 days · prev. #9,770 · best #9,770
Last updated:

How does superflik play?

Rating 1.09 K/R 0.78 ADR 83.5 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 165 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so just above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.5%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 90%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 30x 4K, 3 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 36%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 74%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.14, Rating +0.23, ADR +12.8, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −340

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.82 (at the start 0.68). Clearly above the average (0.75).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −80 ELO
35 matches · 40% win rate
On Anubis −15 ELO
26 matches · 42% win rate
Between 12:00 and 18:00 −240 ELO, win rate 38%
On Tuesdays −57 ELO, win rate 40%

superflik loses the most ELO from match 5 of the day: −80 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 2.51 · Ancient

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
42% better than 11%
0.72 better than 32%
78.8 better than 33%
0.98 better than 24%
52% of 282 duels right on the average
52% of 25 situations better than 86%
Ancient39
54% better than 52%
0.84 better than 84%
88.0 better than 76%
1.18 better than 85%
54% of 192 duels better than 60%
43% of 30 situations better than 62%
Anubis26
42% better than 15%
0.75 right on the average
81.1 better than 47%
1.04 better than 45%
50% of 133 duels better than 37%
46% of 13 situations better than 70%
Dust 216
44% better than 19%
0.75 right on the average
82.3 better than 53%
1.10 better than 63%
52% of 77 duels right on the average
67% of 9 situations better than 97%
Inferno12
67% -
0.85 -
89.1 -
1.19-
54% of 69 duels -
25% of 8 situations -
Cache10
60% -
0.87 -
87.1 -
1.24-
51% of 61 duels -
44% of 9 situations -
Nuke9
56% -
0.87 -
90.1 -
1.20-
49% of 49 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How superflik plays

Across 165 matches superflik averages K/R 0.78, ADR 83.5 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 74 of 165 matches the rating was 1.10 or higher (45%), in 53 it was below 0.90. In 96 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: October 2026 at 1.27. superflik loses the most ELO from match 5 of the day (−80 ELO, win rate 40%). Things go best in match 3 of the day (+180 ELO, win rate 56%). Match no. 2 of the day goes best: 59% win rate, +40 ELO. Improved over the last three months: K/R +0.14, Rating +0.23, ADR +12.8, Win rate +8 pp. Got weaker: Headshots −2 pp, ELO −340. Last 30 days: 38 matches, win rate 53%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.