sunny_db

United Kingdom
On FACEIT since 2014 270 matches tracked 81 matches in 30 days
ELO ▼ 174
2,037
30-day peak: 2,236
Rank EU
#217,729
United Kingdom #4,064 in United Kingdom
Last updated:

How does sunny_db play?

Rating 0.92 K/R 0.66 ADR 75.3 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 270 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.0
Knife kills 1 in 270 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 15%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 38x 4K, 1 ace in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +7.4, Headshots +6 pp, Win rate +13 pp, ELO +171
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.67 (at the start 0.61). Clearly below the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −73 ELO
55 matches · 44% win rate
On Dust 2 −48 ELO
82 matches · 51% win rate
On Fridays −25 ELO, win rate 42%

sunny_db loses the most ELO in match 1 of the day: −73 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Highest rating in a match: 2.47 · Nuke
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
51% better than 48%
0.69 better than 26%
77.8 better than 34%
0.98 better than 32%
46% of 269 duels better than 24%
43% of 42 situations better than 66%
Mirage53
45% better than 28%
0.63 better than 8%
73.1 better than 15%
0.89 better than 9%
45% of 201 duels better than 17%
47% of 17 situations better than 76%
Inferno43
56% better than 54%
0.66 better than 13%
76.6 better than 22%
0.94 better than 14%
44% of 173 duels better than 10%
38% of 34 situations better than 44%
Anubis40
58% better than 72%
0.68 better than 23%
78.1 better than 37%
0.92 better than 14%
43% of 132 duels better than 12%
33% of 30 situations better than 38%
Cache20
45% -
0.64 -
68.7 -
0.86-
45% of 73 duels -
20% of 10 situations -
Nuke20
40% better than 12%
0.68 better than 15%
76.3 better than 21%
0.93 better than 13%
49% of 65 duels better than 29%
25% of 16 situations better than 15%
Ancient11
45% -
0.54 -
62.7 -
0.75-
45% of 44 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sunny_db plays

Across 270 matches sunny_db averages K/R 0.66, ADR 75.3 and a rating of 0.92. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 46% headshots. The strongest map is Anubis with a 58% win rate in 40 matches. In 74 of 270 matches the rating was 1.10 or higher (27%), in 129 it was below 0.90. In 236 matches with detailed stats: 38 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. sunny_db loses the most ELO in match 1 of the day (−73 ELO, win rate 44%). Things go best on Inferno (+51 ELO, win rate 56%). Match no. 2 of the day goes best: 60% win rate, +1 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +7.4, Headshots +6 pp, Win rate +13 pp, ELO +171. Last 30 days: 81 matches, win rate 46%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.