sunfyr

Turkey
On FACEIT since 2023 229 matches tracked 90 matches in 30 days
Last updated:

How does sunfyr play?

Rating 1.07 K/R 0.75 ADR 81.6 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 229 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 3.0
Knife kills 6 in 229 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.4%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 39%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 49x 4K, 5 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether sunfyr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 212 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: July 2026 with 0.84.

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −143 ELO
26 matches · 31% win rate
On Dust 2 −36 ELO
68 matches · 59% win rate
On Fridays −53 ELO, win rate 36%

sunfyr loses the most ELO in match 4 of the day: −143 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.17 · Dust 2

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
59% better than 73%
0.78 better than 65%
81.8 better than 52%
1.12 better than 72%
54% of 211 duels better than 61%
31% of 58 situations better than 30%
Anubis50
52% better than 46%
0.77 better than 61%
85.3 better than 70%
1.07 better than 57%
56% of 172 duels better than 71%
36% of 45 situations better than 42%
Mirage44
41% better than 11%
0.73 better than 42%
81.1 better than 49%
1.05 right on the average
47% of 163 duels better than 23%
45% of 31 situations better than 70%
Inferno24
58% right on the average
0.82 better than 66%
86.8 better than 58%
1.18 better than 68%
48% of 85 duels better than 14%
44% of 16 situations better than 66%
Ancient19
63% better than 81%
0.69 better than 20%
78.2 better than 27%
1.00 better than 33%
37% of 71 duels better than 1%
38% of 8 situations right on the average
Nuke13
23% -
0.68 -
71.9 -
0.96-
60% of 43 duels -
25% of 8 situations -
Cache11
45% -
0.64 -
72.5 -
0.92-
42% of 38 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sunfyr plays

Across 229 matches sunfyr averages K/R 0.75, ADR 81.6 and a rating of 1.07. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 107 of 229 matches the rating was 1.10 or higher (47%), in 77 it was below 0.90. In 197 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: July 2026 at 1.22. sunfyr loses the most ELO in match 4 of the day (−143 ELO, win rate 31%). Things go best in match 1 of the day (−16 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, −16 ELO. Last 30 days: 90 matches, win rate 57%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.