summit1g

USA
FACEIT verified 399 matches tracked
ELO
2,113
Peak across recorded matches: 2,248
Rank NA ▼ 464 places
#5,392
US #2,623 in US
30 days · prev. #4,928 · best #4,928
Last updated:

How does summit1g play?

Rating 1.07 (from 218 matches) K/R 0.74 ADR 77.6 from 399 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 218 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 80%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 3%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 1.09+0.06 · Ø 1.03 better than 74%
Pistol kills per match 3.1 from the last 218
Knife kills 1 in 218 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 52%
4Ks and aces 34x 4K, 1 ace in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 6%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 77.9
▼ Got worse
Rating −0.07, Headshots −4 pp, Win rate −7 pp, ELO −135

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.81
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −297 ELO
64 matches · 44% win rate
On Ancient −247 ELO
53 matches · 40% win rate
On Sundays −118 ELO, win rate 43%

summit1g loses the most ELO on Dust 2: −297 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 2.13 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
44% better than 25%
0.73 better than 47%
78.3 better than 39%
1.03 right on the average
59% of 321 duels better than 88%
30% of 46 situations better than 29%
Ancient53
40% better than 14%
0.74 right on the average
75.7 better than 22%
1.04 better than 57%
55% of 267 duels better than 71%
45% of 38 situations better than 73%
Anubis48
63% better than 83%
0.75 better than 56%
78.3 better than 34%
1.11 better than 76%
55% of 291 duels better than 68%
46% of 26 situations better than 73%
Mirage16
69% better than 97%
0.79 better than 74%
82.9 better than 62%
1.15 better than 85%
56% of 71 duels better than 78%
14% of 7 situations better than 4%
Cache15
73% -
0.83 -
82.1 -
1.21-
64% of 67 duels -
75% of 8 situations -
Nuke15
53% right on the average
0.75 better than 45%
79.8 better than 43%
1.02 better than 43%
61% of 69 duels better than 90%
57% of 7 situations better than 89%
Inferno7
43% -
0.68 -
70.9 -
0.95-
44% of 39 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How summit1g plays

Across 399 matches summit1g averages K/R 0.74 and ADR 77.6; the rating across the 218 rated matches is 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 37% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 94 of 218 matches the rating was 1.10 or higher (43%), in 78 it was below 0.90. In 163 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: September 2026 at 1.21. summit1g loses the most ELO on Dust 2 (−297 ELO, win rate 44%). Things go best on Anubis (+304 ELO, win rate 63%). Match no. 1 of the day goes best: 59% win rate, +55 ELO. Got weaker: Rating −0.07, Headshots −4 pp, Win rate −7 pp, ELO −135. Unchanged in recent months: K/R at 0.74, ADR at 77.9. Last 30 days: 3 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.