sum_new_plz
Name history of sum_new_plz
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does sum_new_plz play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).
Compared with 7,096 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so slightly below the average (52%).
Clutch
Average0.9 clutch kills per match and so well below the average (1.5).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.05).
Impact
AverageExactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).
Utility and deaths
AverageDied in 75% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.05. Last 3 months: 0.99 (at the start 0.96). Clearly below the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 83.3. Last 3 months: 79.9 (at the start 77.6). Just below the average (80.8).
Share of headshot kills
Best month: August 2026 with 59%. Last 3 months: 58% (at the start 57%). Clearly above the average (53%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 52% (at the start 48%). Right on the average (52%).
Best month: October 2026 with 3,530. Last 3 months: 3,365 (at the start 3,225).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 401 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
sum_new_plz loses the most ELO in match 1 of the day: −166 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Mirage
- Longest win streak: 8 wins in a row · Ancient
- Highest rating in a match: 2.11 · Ancient
Maps in detail
from the last 401 matchesCompared with players on the same level who have at least 15 matches on the map.
How sum_new_plz plays
Across 401 matches sum_new_plz averages K/R 0.72, ADR 79.4 and a rating of 0.98. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 58% headshots. The strongest map is Mirage with a 61% win rate in 130 matches. In 144 of 401 matches the rating was 1.10 or higher (36%), in 166 it was below 0.90. In 311 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: August 2026 at 1.05. sum_new_plz loses the most ELO in match 1 of the day (−166 ELO, win rate 44%). Things go best on Mirage (+749 ELO, win rate 61%). From match no. 5 of the day on, things go best: 56% win rate, +648 ELO. Improved over the last three months: Win rate +4 pp, ELO +140. Unchanged in recent months: K/R at 0.73, Rating at 0.99, ADR at 79.9, Headshots at 58%. Last 30 days: 169 matches, win rate 52%, net ELO +337.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.