sum_new_plz

China
On FACEIT since 2017 401 matches tracked 169 matches in 30 days
ELO ▲ 162
3,365
30-day peak: 3,530
Rank EU ▼ 842 places
#1,899
China #58 in China
30 days · prev. #1,057 · best #835
Last updated:

How does sum_new_plz play?

Rating 0.98 K/R 0.72 ADR 79.4 from 401 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 401 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 64%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 0.9−0.6 · Ø 1.5 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 2.6
Zeus kills1 in 401 matches
Knife kills 1 in 401 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 22%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 54x 4K, 5 aces in 311 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 18%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 9%
Deaths per round 75%+4 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +140
= Stayed the same
K/R at 0.73, Rating at 0.99, ADR at 79.9, Headshots at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 401 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −166 ELO
70 matches · 44% win rate
On Ancient −165 ELO
97 matches · 49% win rate
On Tuesdays +83 ELO, win rate 43%

sum_new_plz loses the most ELO in match 1 of the day: −166 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.11 · Ancient

Maps in detail

from the last 401 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
61% better than 76%
0.76 right on the average
82.2 better than 49%
1.05 better than 44%
52% of 567 duels better than 46%
43% of 56 situations better than 64%
Ancient97
49% better than 28%
0.72 better than 31%
79.6 better than 35%
0.98 better than 23%
49% of 438 duels better than 30%
51% of 45 situations better than 83%
Anubis69
41% better than 10%
0.70 better than 24%
78.7 better than 33%
0.95 better than 16%
47% of 331 duels better than 21%
43% of 35 situations better than 61%
Dust 258
50% better than 31%
0.67 better than 13%
75.6 better than 19%
0.93 better than 10%
50% of 256 duels better than 35%
35% of 20 situations better than 38%
Nuke27
41% better than 9%
0.70 better than 20%
76.8 better than 24%
0.92 better than 7%
46% of 105 duels better than 15%
55% of 11 situations better than 80%
Cache17
47% better than 14%
0.71 better than 16%
76.8 better than 15%
0.96 better than 8%
52% of 75 duels better than 31%
40% of 5 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How sum_new_plz plays

Across 401 matches sum_new_plz averages K/R 0.72, ADR 79.4 and a rating of 0.98. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 58% headshots. The strongest map is Mirage with a 61% win rate in 130 matches. In 144 of 401 matches the rating was 1.10 or higher (36%), in 166 it was below 0.90. In 311 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: August 2026 at 1.05. sum_new_plz loses the most ELO in match 1 of the day (−166 ELO, win rate 44%). Things go best on Mirage (+749 ELO, win rate 61%). From match no. 5 of the day on, things go best: 56% win rate, +648 ELO. Improved over the last three months: Win rate +4 pp, ELO +140. Unchanged in recent months: K/R at 0.73, Rating at 0.99, ADR at 79.9, Headshots at 58%. Last 30 days: 169 matches, win rate 52%, net ELO +337.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.