sultan_uz

Uzbekistan
On FACEIT since 2024 81 matches tracked 20 matches in 30 days
Last updated:

How does sultan_uz play?

Rating 0.78 K/R 0.57 ADR 64.8 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.78
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 81 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 9% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 46%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 38%−13 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.74 K/D and so well below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 0.74−0.29 · Ø 1.03 better than 1%
Pistol kills per match 2.0
Zeus kills1 in 81 matches
Knife kills 6 in 81 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.2% of rounds and so well below the average (13.4%).

2K rounds 9.2%−4.2 pp · Ø 13.4% better than 1%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 6x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether sultan_uz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches, all from the last 3 months.

Kills per round (K/R)

0.59
AugSepOct

Best month: October 2026 with 0.59.

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
32 matches · 50% win rate

sultan_uz loses the most ELO on Dust 2: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Dust 2
  2. Most kills in a match: 26 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
50% better than 44%
0.59 better than 2%
70.8 better than 7%
0.78 better than 1%
45% of 148 duels better than 20%
0% of 11 situations better than 1%
Mirage28
64% better than 90%
0.54 better than 1%
60.4 better than 1%
0.75 better than 1%
34% of 97 duels better than 1%
42% of 12 situations better than 62%
Inferno11
55% -
0.59 -
62.2 -
0.83-
22% of 45 duels -
67% of 9 situations -
Nuke4
25% -
0.63 -
65.5 -
0.84-
39% of 18 duels -
25% of 4 situations -
Anubis3
0% -
0.54 -
57.2 -
0.76-
36% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sultan_uz plays

Across 81 matches sultan_uz averages K/R 0.57, ADR 64.8 and a rating of 0.78. Biggest strength: Utility damage per round at 5.6, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.78, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.4 kills per match with 49% headshots. The strongest map is Mirage with a 64% win rate in 28 matches. In 10 of 81 matches the rating was 1.10 or higher (12%), in 51 it was below 0.90. In 81 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 0.82. sultan_uz loses the most ELO on Dust 2 (−25 ELO, win rate 50%). Things go best in match 1 of the day (−9 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, −9 ELO. Last 30 days: 20 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.