sukinlowtabe

Russia
On FACEIT since 2025 262 matches tracked 71 matches in 30 days
ELO ▲ 211
2,402
30-day peak: 2,402
Rank EU
#72,709
Russia #20,516 in Russia
Last updated:

How does sukinlowtabe play?

Rating 0.98 (from 261 matches) K/R 0.71 ADR 81.7 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 261 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.4
Knife kills 2 in 262 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.4%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 3 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, Headshots +2 pp, Win rate +9 pp, ELO +470
= Stayed the same
K/R at 0.72, ADR at 81.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −69 ELO
71 matches · 49% win rate
On Dust 2 −35 ELO
101 matches · 44% win rate
On Mondays +17 ELO, win rate 33%

sukinlowtabe loses the most ELO on Ancient: −69 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Nuke
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
44% better than 23%
0.70 better than 28%
81.6 better than 53%
0.98 better than 28%
47% of 518 duels better than 25%
39% of 62 situations better than 56%
Ancient71
49% better than 37%
0.72 better than 36%
83.4 better than 60%
0.96 better than 24%
49% of 405 duels better than 35%
39% of 38 situations better than 54%
Nuke40
55% better than 48%
0.74 better than 39%
82.7 right on the average
1.01 better than 36%
48% of 154 duels better than 23%
43% of 21 situations better than 57%
Mirage39
54% better than 60%
0.71 better than 35%
78.2 better than 35%
1.02 better than 44%
49% of 123 duels better than 35%
39% of 33 situations better than 53%
Cache6
50% -
0.68 -
84.7 -
0.91-
43% of 35 duels -
0% of 6 situations -
Inferno5
40% -
0.62 -
73.4 -
0.85-
48% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sukinlowtabe plays

Across 262 matches sukinlowtabe averages K/R 0.71 and ADR 81.7; the rating across the 261 rated matches is 0.98. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 46% headshots. The strongest map is Nuke with a 55% win rate in 40 matches. In 91 of 261 matches the rating was 1.10 or higher (35%), in 105 it was below 0.90. In 182 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. sukinlowtabe loses the most ELO on Ancient (−69 ELO, win rate 49%). Things go best on Nuke (+33 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +3 ELO. Improved over the last three months: Rating +0.06, Headshots +2 pp, Win rate +9 pp, ELO +470. Unchanged in recent months: K/R at 0.72, ADR at 81.8. Last 30 days: 71 matches, win rate 61%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.