sukal4

USA
On FACEIT since 2026 172 matches tracked 38 matches in 30 days
ELO ▼ 99
1,910
30-day peak: 2,085
Rank NA ▼ 3,012 places
#9,589
30 days · prev. #6,577 · best #5,135
Last updated:

How does sukal4 play?

Rating 1.11 K/R 0.81 ADR 85.3 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 172 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 53%+2 pp · Ø 51% better than 72%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 75%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 92%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.11+0.10 · Ø 1.01 better than 84%
Pistol kills per match 2.6
Knife kills 5 in 172 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.0%).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 71%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 91%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 26x 4K, 0 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 73%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 55%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +100
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 84.8, Headshots at 57%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.73).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −53 ELO
27 matches · 63% win rate
On Mirage −51 ELO
40 matches · 45% win rate
On Saturdays −7 ELO, win rate 38%

sukal4 loses the most ELO on Ancient: −53 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Ancient
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
60% better than 81%
0.80 better than 83%
84.8 better than 75%
1.11 better than 81%
54% of 227 duels better than 71%
31% of 26 situations better than 30%
Mirage40
45% better than 30%
0.81 better than 85%
86.4 better than 82%
1.12 better than 83%
52% of 196 duels better than 59%
57% of 21 situations better than 93%
Ancient27
63% better than 88%
0.85 better than 95%
88.6 better than 91%
1.16 better than 93%
57% of 131 duels better than 85%
47% of 17 situations better than 75%
Anubis22
41% better than 22%
0.77 better than 73%
83.5 better than 69%
1.03 better than 59%
47% of 91 duels better than 27%
44% of 9 situations better than 67%
Cache14
71% -
0.85 -
84.9 -
1.21-
63% of 48 duels -
71% of 7 situations -
Inferno14
29% -
0.81 -
88.0 -
1.11-
48% of 79 duels -
33% of 6 situations -
Nuke11
36% -
0.71 -
74.0 -
0.95-
49% of 59 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sukal4 plays

Across 172 matches sukal4 averages K/R 0.81, ADR 85.3 and a rating of 1.11. Biggest strength: Headshot rate at 57%, better than 92% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 9 players. Averages 17.6 kills per match with 57% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 81 of 172 matches the rating was 1.10 or higher (47%), in 55 it was below 0.90. In 93 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: September 2026 at 1.22. sukal4 loses the most ELO on Ancient (−53 ELO, win rate 63%). Things go best on Dust 2 (+34 ELO, win rate 60%). Match no. 2 of the day goes best: 58% win rate, +30 ELO. Improved over the last three months: ELO +100. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 84.8, Headshots at 57%. Last 30 days: 38 matches, win rate 45%, net ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.