suirei

China
On FACEIT since 2021 121 matches tracked 121 matches in 30 days
ELO ▲ 199
2,954
30-day peak: 2,992
Rank EU ▼ 268 places
#10,178
China #294 in China
30 days · prev. #9,910 · best #8,416
Last updated:
Next update possible in 1h 53m

How does suirei play?

Rating 1.11 K/R 0.80 ADR 82.2 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 121 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 14%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,472 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.0
Knife kills 4 in 121 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 56%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 71%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 23x 4K, 5 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.0).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 2.2−1.8 · Ø 4.0 better than 5%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 71%0 pp · Ø 71% right on the average

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
47 matches · 55% win rate
On Dust 2 −30 ELO
33 matches · 52% win rate
On Mondays +30 ELO, win rate 41%

suirei loses the most ELO on Mirage: −30 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.20 · Nuke

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
55% better than 58%
0.82 better than 78%
84.1 better than 61%
1.11 better than 68%
57% of 219 duels better than 78%
32% of 34 situations better than 29%
Dust 233
52% better than 43%
0.77 better than 58%
78.4 better than 32%
1.08 better than 56%
51% of 101 duels better than 43%
39% of 23 situations better than 51%
Ancient19
53% right on the average
0.72 better than 32%
76.3 better than 20%
0.97 better than 22%
46% of 83 duels better than 18%
33% of 9 situations better than 37%
Nuke12
42% -
0.96 -
94.9 -
1.38-
56% of 54 duels -
36% of 11 situations -
Inferno6
67% -
0.85 -
84.9 -
1.23-
64% of 22 duels -
29% of 7 situations -
Anubis4
50% -
0.77 -
79.7 -
1.05-
62% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How suirei plays

Across 121 matches suirei averages K/R 0.80, ADR 82.2 and a rating of 1.11. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 50% headshots. The strongest map is Mirage with a 55% win rate in 47 matches. In 55 of 121 matches the rating was 1.10 or higher (45%), in 31 it was below 0.90. In 121 matches with detailed stats: 23 4Ks and 5 aces. suirei loses the most ELO on Mirage (−30 ELO, win rate 55%). Last 30 days: 121 matches, win rate 53%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.