suigetsu7

Monaco
178 matches tracked
ELO
3,296
Peak across the last 178 matches: 4,152
Rank EU ▼ 435 places
#2,572
Monaco #7 in Monaco
30 days · prev. #2,137 · best #2,137
Last updated:

How does suigetsu7 play?

Rating 1.28 K/R 0.89 ADR 89.3 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 178 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 38% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

3,000-3,499 ELO

Compared with 7,208 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 63%+11 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 33%−8 pp · Ø 41% better than 18%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (52%).

Headshot rate 40%−12 pp · Ø 52% better than 3%
AWP share of kills 46%+34 pp · Ø 12% better than 99%
K/D 1.37+0.33 · Ø 1.04 better than 97%
Pistol kills per match 2.6
Knife kills 3 in 178 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.5%).

2K rounds 17.2%+3.7 pp · Ø 13.5% better than 97%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 61%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 25x 4K, 5 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.0).

Utility hit rate 25%−9 pp · Ø 34% better than 4%
Utility damage per round 2.0−2.0 · Ø 4.0 better than 4%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −6.0, Win rate −14 pp, ELO −824

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.87 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −196 ELO
34 matches · 44% win rate
On Mirage −28 ELO
45 matches · 53% win rate
Between 18:00 and 24:00 −93 ELO, win rate 46%
On Mondays −59 ELO, win rate 36%

suigetsu7 loses the most ELO in match 3 of the day: −196 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 3.02 · Mirage
  3. Most kills in a match: 53 · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
52% better than 38%
0.92 better than 95%
93.3 better than 90%
1.32 better than 96%
68% of 357 duels better than 98%
32% of 31 situations better than 29%
Mirage45
53% better than 42%
0.92 better than 96%
91.0 better than 86%
1.32 better than 97%
60% of 238 duels better than 87%
18% of 17 situations better than 5%
Ancient31
74% better than 96%
0.86 better than 88%
83.7 better than 57%
1.25 better than 93%
60% of 151 duels better than 87%
50% of 18 situations better than 78%
Nuke19
26% better than 1%
0.82 better than 72%
84.2 better than 59%
1.12 better than 63%
59% of 85 duels better than 78%
29% of 7 situations better than 22%
Anubis16
56% right on the average
0.88 better than 92%
89.2 better than 85%
1.30 better than 96%
59% of 78 duels better than 83%
60% of 10 situations better than 91%
Cache10
50% -
0.89 -
89.4 -
1.29-
63% of 52 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How suigetsu7 plays

Across 178 matches suigetsu7 averages K/R 0.89, ADR 89.3 and a rating of 1.28. Biggest strength: K/D at 1.37, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 19.6 kills per match with 40% headshots. The strongest map is Ancient with a 74% win rate in 31 matches. In 113 of 178 matches the rating was 1.10 or higher (63%), in 30 it was below 0.90. In 113 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: July 2026 at 1.34. suigetsu7 loses the most ELO in match 3 of the day (−196 ELO, win rate 44%). Things go best on Ancient (+203 ELO, win rate 74%). From match no. 5 of the day on, things go best: 65% win rate, +165 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.06, Rating −0.09, ADR −6.0, Win rate −14 pp, ELO −824. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.