suic1desheep

France
118 matches tracked
Last updated:

How does suic1desheep play?

Rating 1.23 K/R 0.89 ADR 93.6 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 118 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.24+0.21 · Ø 1.03 better than 95%
Pistol kills per match 3.4
Knife kills 5 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.1%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 95%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 98%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 30x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.13, ADR +8.4, Win rate +15 pp, ELO +242
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.90
NovDecJanFebMarAprMayJunJulAugSepOct

Last 3 months: 0.90 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −14 ELO
20 matches · 30% win rate
Between 0:00 and 6:00 +15 ELO, win rate 45%
On Mondays +26 ELO, win rate 45%

suic1desheep loses the most ELO in match 3 of the day: −14 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Dust 2
  2. Highest rating in a match: 2.33 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
63% better than 86%
0.91 better than 97%
95.7 better than 96%
1.25 better than 95%
58% of 200 duels better than 83%
35% of 26 situations better than 42%
Mirage31
48% better than 39%
0.90 better than 96%
93.5 better than 94%
1.26 better than 96%
51% of 185 duels right on the average
42% of 24 situations better than 62%
Ancient17
41% better than 18%
0.94 better than 98%
97.3 better than 97%
1.31 better than 99%
61% of 70 duels better than 93%
36% of 22 situations right on the average
Inferno14
43% -
0.85 -
91.4 -
1.16-
54% of 89 duels -
27% of 11 situations -
Anubis10
60% -
0.87 -
94.8 -
1.18-
61% of 62 duels -
57% of 7 situations -
Cache6
33% -
0.85 -
88.4 -
1.20-
50% of 36 duels -
0% of 4 situations -
Nuke6
33% -
0.82 -
92.0 -
1.14-
45% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How suic1desheep plays

Across 118 matches suic1desheep averages K/R 0.89, ADR 93.6 and a rating of 1.23. Biggest strength: 3K rounds at 6.4%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 20.1 kills per match with 44% headshots. The strongest map is Dust 2 with a 63% win rate in 32 matches. In 71 of 118 matches the rating was 1.10 or higher (60%), in 22 it was below 0.90. In 82 matches with detailed stats: 30 4Ks and 1 ace. suic1desheep loses the most ELO in match 3 of the day (−14 ELO, win rate 30%). Things go best on Dust 2 (+62 ELO, win rate 63%). Match no. 2 of the day goes best: 71% win rate. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +8.4, Win rate +15 pp, ELO +242. Got weaker: Headshots −3 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.