subutai--

MN
On FACEIT since 2018 255 matches tracked 55 matches in 30 days
Last updated:

How does subutai-- play?

Rating 1.16 K/R 0.87 ADR 92.0 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 255 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 93%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.12+0.09 · Ø 1.03 better than 73%
Pistol kills per match 3.5
Knife kills 5 in 255 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 16.0%+2.8 pp · Ø 13.2% better than 92%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 53x 4K, 10 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 57%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 68%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +90
= Stayed the same
K/R at 0.86, Rating at 1.16, ADR at 92.0, Headshots at 60%
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: October 2026 with 0.96. Last 3 months: 0.86 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −111 ELO
38 matches · 47% win rate
On Mirage −60 ELO
79 matches · 53% win rate
Between 12:00 and 18:00 +50 ELO, win rate 47%
On Wednesdays −30 ELO, win rate 42%

subutai-- loses the most ELO in match 2 of the day: −111 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.59 · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
53% better than 53%
0.88 better than 93%
95.2 better than 94%
1.19 better than 87%
59% of 607 duels better than 88%
45% of 40 situations better than 72%
Dust 273
56% better than 63%
0.87 better than 92%
92.2 better than 91%
1.18 better than 86%
55% of 412 duels better than 69%
27% of 30 situations better than 20%
Ancient38
50% better than 41%
0.83 better than 84%
90.2 better than 86%
1.10 better than 68%
53% of 250 duels better than 57%
28% of 18 situations better than 24%
Anubis20
55% better than 56%
0.82 better than 81%
80.9 better than 45%
1.12 better than 72%
49% of 110 duels better than 30%
63% of 8 situations better than 94%
Inferno20
60% better than 63%
0.89 better than 90%
95.6 better than 92%
1.18 better than 70%
60% of 132 duels better than 79%
30% of 10 situations better than 36%
Nuke17
47% better than 24%
0.89 better than 92%
92.2 better than 86%
1.19 better than 82%
61% of 117 duels better than 88%
20% of 15 situations better than 15%
Cache6
50% -
0.91 -
90.9 -
1.21-
54% of 50 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How subutai-- plays

Across 255 matches subutai-- averages K/R 0.87, ADR 92.0 and a rating of 1.16. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 19.1 kills per match with 60% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 130 of 255 matches the rating was 1.10 or higher (51%), in 69 it was below 0.90. In 181 matches with detailed stats: 53 4Ks and 10 aces. Best month by rating: October 2026 at 1.29. subutai-- loses the most ELO in match 2 of the day (−111 ELO, win rate 47%). Things go best on Inferno (+25 ELO, win rate 60%). Improved over the last three months: ELO +90. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.16, ADR at 92.0, Headshots at 60%. Last 30 days: 55 matches, win rate 56%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.