suNdE_-

Chile
On FACEIT since 2017 314 matches tracked 68 matches in 30 days
ELO ▲ 37
2,738
30-day peak: 2,775
Rank SA ▼ 47 places
#455
Chile #10 in Chile
30 days · prev. #408 · best #392
Last updated:

How does suNdE_- play?

Rating 1.27 (from 264 matches) K/R 0.89 ADR 97.1 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 264 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 38% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 35%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 53%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.03).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.32+0.29 · Ø 1.03 better than 97%
Pistol kills per match 3.9 from the last 264
Knife kills 4 in 264 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.0%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 93%
3K rounds 6.1%+2.1 pp · Ø 4.0% better than 96%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 59x 4K, 7 aces in 202 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.92 enemies flashed per round and so well above the average (0.31).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 10.6+6.5 · Ø 4.1 better than 99%
Enemies flashed per round 0.92+0.61 · Ø 0.31 better than 99%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +243
= Stayed the same
K/R at 0.89, Rating at 1.27, ADR at 97.0, Win rate at 52%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months unchanged at 0.89. Well above the average (0.74).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −115 ELO
46 matches · 39% win rate
On Cache −15 ELO
37 matches · 43% win rate
On Wednesdays −103 ELO, win rate 45%

suNdE_- loses the most ELO on Anubis: −115 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Highest rating in a match: 2.65 · Cache
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
54% better than 59%
0.90 better than 95%
93.6 better than 93%
1.28 better than 96%
60% of 298 duels better than 88%
42% of 77 situations better than 59%
Anubis46
39% better than 11%
0.87 better than 93%
94.6 better than 96%
1.24 better than 94%
65% of 176 duels better than 97%
37% of 46 situations better than 46%
Inferno46
63% better than 74%
0.92 better than 93%
104.1 better than 98%
1.34 better than 95%
63% of 204 duels better than 89%
35% of 49 situations better than 38%
Cache37
43% -
0.87 -
100.0 -
1.21-
61% of 155 duels -
47% of 34 situations -
Nuke34
50% better than 30%
0.90 better than 93%
97.9 better than 96%
1.25 better than 89%
63% of 191 duels better than 89%
30% of 37 situations better than 28%
Mirage6
67% -
0.93 -
97.8 -
1.33-
68% of 19 duels -
67% of 6 situations -
Ancient5
60% -
0.92 -
101.6 -
1.31-
67% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How suNdE_- plays

Across 314 matches suNdE_- averages K/R 0.89 and ADR 97.1; the rating across the 264 rated matches is 1.27. Biggest strength: Utility damage per round at 10.6, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 19.7 kills per match with 41% headshots. The strongest map is Inferno with a 63% win rate in 46 matches. In 180 of 264 matches the rating was 1.10 or higher (68%), in 40 it was below 0.90. In 202 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: October 2026 at 1.32. suNdE_- loses the most ELO on Anubis (−115 ELO, win rate 39%). Things go best on Dust 2 (+172 ELO, win rate 54%). Match no. 4 of the day goes best: 57% win rate, −10 ELO. Improved over the last three months: ELO +243. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.89, Rating at 1.27, ADR at 97.0, Win rate at 52%. Last 30 days: 68 matches, win rate 51%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.