su1c1d3e

Peru
On FACEIT since 2024 148 matches tracked 23 matches in 30 days
Last updated:

How does su1c1d3e play?

Rating 1.11 K/R 0.81 ADR 86.8 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 148 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 3.7
Knife kills 2 in 148 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 93%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 38x 4K, 0 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.59+0.30 · Ø 0.29 better than 97%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.18, Rating +0.29, ADR +17.3, Win rate +33 pp, ELO +793
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.94. Last 3 months: 0.86 (at the start 0.68). Well above the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −26 ELO
26 matches · 54% win rate
On Mirage −15 ELO
35 matches · 54% win rate
Between 12:00 and 18:00 +34 ELO, win rate 39%

su1c1d3e loses the most ELO on Inferno: −26 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.14 · Mirage
  2. Most kills in a match: 44 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
49% better than 40%
0.81 better than 82%
88.5 better than 85%
1.12 better than 79%
50% of 205 duels better than 43%
43% of 23 situations better than 66%
Mirage35
54% better than 63%
0.78 better than 71%
82.9 better than 63%
1.08 better than 69%
57% of 191 duels better than 81%
24% of 17 situations better than 14%
Ancient29
59% better than 71%
0.84 better than 89%
90.2 better than 89%
1.14 better than 85%
48% of 174 duels better than 32%
26% of 19 situations better than 23%
Inferno26
54% better than 50%
0.78 better than 65%
85.0 better than 64%
1.08 better than 55%
55% of 131 duels better than 57%
30% of 10 situations better than 25%
Anubis15
47% better than 34%
0.82 better than 85%
89.6 better than 89%
1.10 better than 74%
47% of 70 duels better than 25%
60% of 5 situations better than 94%

Compared with players on the same level who have at least 15 matches on the map.

How su1c1d3e plays

Across 148 matches su1c1d3e averages K/R 0.81, ADR 86.8 and a rating of 1.11. Biggest strength: 3K rounds at 5.4%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 55% headshots. The strongest map is Ancient with a 59% win rate in 29 matches. In 64 of 148 matches the rating was 1.10 or higher (43%), in 49 it was below 0.90. In 95 matches with detailed stats: 38 4Ks and 0 aces. Best month by rating: August 2026 at 1.31. su1c1d3e loses the most ELO on Inferno (−26 ELO, win rate 54%). Things go best on Dust 2 (+81 ELO, win rate 49%). From match no. 5 of the day on, things go best: 67% win rate, +2 ELO. Improved over the last three months: K/R +0.18, Rating +0.29, ADR +17.3, Win rate +33 pp, ELO +793. Got weaker: Headshots −4 pp. Last 30 days: 23 matches, win rate 57%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.