stxncuzera

Romania
On FACEIT since 2021 262 matches tracked 25 matches in 30 days
ELO ▼ 270
2,949
30-day peak: 3,279
Rank EU ▼ 3,489 places
#9,663
Romania #107 in Romania
30 days · prev. #6,174 · best #5,709
Last updated:

How does stxncuzera play?

Rating 1.21 K/R 0.86 ADR 90.3 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 261 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 29% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 16%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.22+0.17 · Ø 1.05 better than 88%
Pistol kills per match 3.2
Knife kills 1 in 261 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 66%
3K rounds 4.9%+0.6 pp · Ø 4.3% better than 74%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 43x 4K, 3 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 64%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 90%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ELO at 2,979
▼ Got worse
K/R −0.27, Rating −0.41, ADR −22.7, Win rate −19 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 1.09. Last 3 months: 0.79 (at the start 1.06). Slightly above the average (0.75).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −80 ELO
36 matches · 47% win rate
On Dust 2 −70 ELO
69 matches · 55% win rate
On Wednesdays −152 ELO, win rate 42%

stxncuzera loses the most ELO in match 3 of the day: −80 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.83 · Mirage
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
64% better than 88%
0.86 better than 88%
90.7 better than 87%
1.22 better than 90%
55% of 376 duels better than 67%
29% of 56 situations better than 21%
Dust 269
55% better than 57%
0.88 better than 92%
92.5 better than 90%
1.26 better than 93%
61% of 278 duels better than 89%
35% of 40 situations better than 41%
Ancient65
51% better than 42%
0.87 better than 91%
91.6 better than 87%
1.23 better than 92%
54% of 249 duels better than 61%
34% of 35 situations better than 42%
Anubis27
37% better than 7%
0.84 better than 86%
88.1 better than 81%
1.16 better than 81%
56% of 120 duels better than 71%
17% of 18 situations better than 8%
Inferno8
50% -
0.66 -
73.0 -
0.95-
55% of 29 duels -
25% of 8 situations -
Cache6
50% -
0.65 -
76.2 -
0.88-
52% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stxncuzera plays

Across 261 matches stxncuzera averages K/R 0.86, ADR 90.3 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,750-2,999 ELO players. Averages 18.9 kills per match with 60% headshots. The strongest map is Mirage with a 64% win rate in 84 matches. In 141 of 261 matches the rating was 1.10 or higher (54%), in 65 it was below 0.90. In 190 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: June 2026 at 1.56. stxncuzera loses the most ELO in match 3 of the day (−80 ELO, win rate 47%). Things go best on Mirage (+21 ELO, win rate 64%). Match no. 1 of the day goes best: 60% win rate, −130 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.27, Rating −0.41, ADR −22.7, Win rate −19 pp. Unchanged in recent months: ELO at 2,979. Last 30 days: 25 matches, win rate 32%, net ELO −207.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.