strox

Russia
On FACEIT since 2016 250 matches tracked 116 matches in 30 days
Last updated:

How does strox play?

Rating 1.06 (from 226 matches) K/R 0.76 ADR 84.3 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 226 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 27% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.5
Knife kills 7 in 250 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 37x 4K, 5 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 91%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +64
= Stayed the same
K/R at 0.76, ADR at 84.4
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months unchanged at 0.76. Just above the average (0.75).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
61 matches · 52% win rate
In match 3 of the day ±0 ELO
36 matches · 39% win rate
On Wednesdays +5 ELO, win rate 42%

strox loses the most ELO on Mirage: −60 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Inferno
  2. Most kills in a match: 33 · Anubis
  3. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
50% better than 41%
0.76 better than 57%
83.2 better than 59%
1.06 better than 55%
50% of 390 duels better than 40%
46% of 28 situations better than 71%
Mirage61
52% better than 46%
0.72 better than 35%
82.4 better than 55%
1.01 better than 36%
44% of 276 duels better than 12%
33% of 27 situations better than 35%
Anubis40
53% right on the average
0.75 right on the average
84.8 better than 65%
1.05 right on the average
52% of 168 duels right on the average
41% of 17 situations better than 56%
Inferno30
47% better than 19%
0.81 better than 64%
89.8 better than 71%
1.15 better than 65%
60% of 154 duels better than 80%
32% of 19 situations better than 33%
Cache14
57% -
0.84 -
89.6 -
1.16-
60% of 70 duels -
63% of 8 situations -
Ancient13
54% -
0.70 -
78.8 -
0.93-
39% of 56 duels -
20% of 5 situations -
Overpass6
67% -
0.88 -
89.2 -
1.44-
67% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How strox plays

Across 250 matches strox averages K/R 0.76 and ADR 84.3; the rating across the 226 rated matches is 1.06. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 57% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 105 of 226 matches the rating was 1.10 or higher (46%), in 72 it was below 0.90. In 183 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: June 2026 at 1.12. strox loses the most ELO on Mirage (−60 ELO, win rate 52%). Things go best on Dust 2 (+52 ELO, win rate 50%). Match no. 1 of the day goes best: 65% win rate, −57 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +64. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.76, ADR at 84.4. Last 30 days: 116 matches, win rate 53%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.