strk

Iran
276 matches tracked 88 matches in 30 days
Last updated:

How does strk play?

Rating 0.90 K/R 0.67 ADR 72.1 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 276 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (0.98).

Headshot rate 39%−8 pp · Ø 47% better than 15%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 0.88−0.10 · Ø 0.98 better than 10%
Pistol kills per match 2.1
Knife kills 7 in 276 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.8%).

2K rounds 11.8%−1.1 pp · Ø 12.9% better than 19%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 19%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 25x 4K, 5 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 22%
Enemies flashed per round 0.19−0.07 · Ø 0.26 better than 30%
Deaths per round 76%+3 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +253
= Stayed the same
K/R at 0.66, Rating at 0.90, ADR at 71.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.66 (at the start 0.69). Slightly below the average (0.71).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −84 ELO
50 matches · 68% win rate
On Anubis −57 ELO
41 matches · 51% win rate
Between 12:00 and 18:00 −64 ELO, win rate 50%
On Sundays −27 ELO, win rate 44%

strk loses the most ELO on Mirage: −84 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Inferno
  2. Most kills in a match: 53 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
53% better than 60%
0.68 better than 31%
71.7 better than 14%
0.94 better than 28%
48% of 368 duels better than 37%
43% of 37 situations better than 64%
Mirage50
68% better than 96%
0.63 better than 11%
70.3 better than 10%
0.87 better than 11%
52% of 271 duels better than 63%
31% of 13 situations better than 32%
Anubis41
51% better than 46%
0.67 better than 24%
73.5 better than 17%
0.90 better than 17%
52% of 221 duels better than 58%
37% of 27 situations better than 43%
Inferno38
45% better than 31%
0.65 better than 21%
69.4 better than 9%
0.89 better than 18%
48% of 196 duels better than 39%
29% of 14 situations better than 24%
Ancient28
46% better than 32%
0.71 better than 42%
74.7 better than 20%
0.94 better than 30%
52% of 129 duels better than 62%
27% of 15 situations better than 24%
Cache23
52% -
0.63 -
71.9 -
0.83-
53% of 120 duels -
43% of 7 situations -
Nuke22
68% better than 90%
0.66 better than 14%
73.8 better than 17%
0.90 better than 14%
56% of 102 duels better than 78%
36% of 11 situations better than 47%
Vertigo4
75% -
0.75 -
86.0 -
0.92-
35% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How strk plays

Across 276 matches strk averages K/R 0.67, ADR 72.1 and a rating of 0.90. Biggest strength: Utility hit rate at 44%, better than 95% of level 7 players. Most room to improve: Rating at 0.90, better than only 10% of level 7 players. Averages 14.8 kills per match with 39% headshots. The strongest map is Nuke with a 68% win rate in 22 matches. In 79 of 276 matches the rating was 1.10 or higher (29%), in 148 it was below 0.90. In 227 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: September 2026 at 0.93. strk loses the most ELO on Mirage (−84 ELO, win rate 68%). Things go best on Dust 2 (+47 ELO, win rate 53%). Match no. 4 of the day goes best: 63% win rate, −27 ELO. Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +253. Unchanged in recent months: K/R at 0.66, Rating at 0.90, ADR at 71.6. Last 30 days: 88 matches, win rate 53%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.