strexy

France
214 matches tracked
Last updated:

How does strexy play?

Rating 0.95 (from 14 matches) K/R 0.71 ADR 80.5 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 14 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 21% normal 0.90 to 1.09 43% weak 0.75 to 0.89 7% very weak below 0.75 21%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 45%−6 pp better than 8%

Clutch

Weakness
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 14%−7 pp better than 10%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 8%−3 pp better than 46%
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.7
Knife kills 2 in 214 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.0 pp better than 20%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 26x 4K, 1 ace in 160 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.40+0.10 better than 78%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.08, ADR −4.2, Headshots −2 pp, ELO −255

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.69 (at the start 0.77).

Patterns

From the last 214 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −443 ELO
62 matches · 37% wins
In match 2 of the day −182 ELO
36 matches · 33% wins
On Thursdays −182 ELO, win rate 34%

strexy loses the most ELO on Mirage: −443 ELO, 37% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.53 · Ancient
  2. Most kills in a match: 31 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
37% better than 6%
0.68 better than 22%
80.2 better than 47%
0.93-
44% of 253 duels better than 13%
35% of 43 situations better than 40%
Ancient47
60% better than 76%
0.67 better than 14%
76.1 better than 21%
1.03-
49% of 192 duels better than 37%
60% of 20 situations better than 94%
Dust 242
55% better than 60%
0.77 better than 64%
83.6 better than 66%
0.86-
50% of 163 duels better than 42%
24% of 17 situations better than 14%
Anubis40
50% better than 42%
0.76 better than 60%
84.7 better than 69%
0.87-
48% of 185 duels better than 28%
45% of 20 situations better than 68%
Cache19
32% -
0.66 -
76.3 -
1.10-
47% of 103 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How strexy plays

Across 214 matches strexy averages K/R 0.71 and ADR 80.5; the rating across the 14 rated matches is 0.95. Most room to improve: Opening duels won at 45%. That is better than only 8% of players on level 10. On average 15.3 kills per match, 51% of them headshots. The strongest map is Ancient with a 60% win rate in 47 matches. In 4 of 14 matches the rating was 1.10 or higher (29%), in 4 it was below 0.90. In 160 matches with detailed stats: 26 4Ks and 1 aces. Best month by rating: September 2026 at 0.95. strexy loses the most ELO on Mirage (−443 ELO, win rate 37%). Things go best on Ancient (+94 ELO, win rate 60%). Got weaker: K/R −0.08, ADR −4.2, Headshots −2 pp, ELO −255. Unchanged in recent months: Win rate at 48%. Last 30 days: 1 matches, win rate 0%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.