strang3r333

Russia
202 matches tracked 42 matches in 30 days
Last updated:

How does strang3r333 play?

Rating 1.07 (from 193 matches) K/R 0.77 ADR 82.8 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 193 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 1.07+0.05 · Ø 1.02 better than 70%
Pistol kills per match 2.7
Knife kills 3 in 202 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 51%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 80%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 26x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 69%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.07, Headshots at 40%
▼ Got worse
ADR −4.1, Win rate −5 pp, ELO −54

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.73).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
46 matches · 48% win rate
In match 4 of the day −34 ELO
25 matches · 44% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 43%
On Tuesdays −32 ELO, win rate 43%

strang3r333 loses the most ELO on Dust 2: −48 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
60% better than 81%
0.79 better than 77%
83.7 better than 68%
1.10 better than 77%
58% of 253 duels better than 87%
33% of 39 situations better than 36%
Dust 246
48% better than 41%
0.76 better than 68%
81.0 better than 56%
1.07 better than 71%
52% of 203 duels better than 60%
26% of 19 situations better than 20%
Anubis39
51% better than 49%
0.80 better than 80%
86.9 better than 80%
1.10 better than 75%
56% of 172 duels better than 79%
64% of 22 situations better than 95%
Ancient23
57% better than 72%
0.77 better than 68%
82.5 better than 61%
1.07 better than 69%
52% of 75 duels better than 53%
33% of 6 situations better than 38%
Nuke14
43% -
0.69 -
76.1 -
0.93-
38% of 55 duels -
50% of 10 situations -
Cache11
36% -
0.79 -
82.4 -
1.06-
47% of 49 duels -
60% of 5 situations -
Inferno6
33% -
0.71 -
77.8 -
0.91-
40% of 15 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How strang3r333 plays

Across 202 matches strang3r333 averages K/R 0.77 and ADR 82.8; the rating across the 193 rated matches is 1.07. Biggest strength: 3K rounds at 4.7%, better than 80% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 17.0 kills per match with 39% headshots. The strongest map is Mirage with a 60% win rate in 62 matches. In 84 of 193 matches the rating was 1.10 or higher (44%), in 67 it was below 0.90. In 102 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. strang3r333 loses the most ELO on Dust 2 (−48 ELO, win rate 48%). Things go best on Mirage (+26 ELO, win rate 60%). Match no. 1 of the day goes best: 64% win rate, −26 ELO. Got weaker: ADR −4.1, Win rate −5 pp, ELO −54. Unchanged in recent months: K/R at 0.77, Rating at 1.07, Headshots at 40%. Last 30 days: 42 matches, win rate 50%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.