strakalass

Lithuania
On FACEIT since 2024 154 matches tracked 23 matches in 30 days
ELO ▲ 174
2,239
30-day peak: 2,239
Rank EU
#118,286
Lithuania #1,634 in Lithuania
Last updated:

How does strakalass play?

Rating 1.26 (from 112 matches) K/R 0.89 ADR 97.2 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 112 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 23% normal 0.90 to 1.09 14% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 57%+6 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.02).

Headshot rate 44%−6 pp · Ø 50% better than 20%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.32+0.30 · Ø 1.02 better than 99%
Pistol kills per match 3.3
Knife kills 1 in 154 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.7%+3.5 pp · Ø 13.2% better than 98%
3K rounds 5.8%+1.8 pp · Ø 4.0% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 98%
4Ks and aces 23x 4K, 0 aces in 68 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 97%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +753
= Stayed the same
K/R at 0.88, Rating at 1.23, ADR at 98.0
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.88
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months unchanged at 0.88. Well above the average (0.73).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
22 matches · 45% win rate
On Tuesdays −24 ELO, win rate 48%

strakalass loses the most ELO on Mirage: −20 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Anubis
  2. Highest rating in a match: 2.46 · Cache
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient40
65% better than 88%
0.89 better than 98%
100.7 better than 99%
1.21 better than 95%
49% of 122 duels better than 36%
44% of 25 situations better than 70%
Anubis38
58% better than 68%
0.93 better than 99%
100.1 better than 99%
1.27 better than 98%
61% of 149 duels better than 94%
50% of 14 situations better than 80%
Inferno27
63% better than 76%
0.83 better than 83%
91.6 better than 91%
1.20 better than 87%
51% of 71 duels better than 42%
50% of 8 situations better than 78%
Mirage22
45% better than 27%
0.89 better than 96%
94.9 better than 96%
1.24 better than 95%
58% of 110 duels better than 86%
64% of 14 situations better than 96%
Dust 210
70% -
0.85 -
90.3 -
1.44-
67% of 15 duels -
14% of 7 situations -
Cache8
50% -
1.00 -
106.8 -
1.44-
57% of 42 duels -
67% of 6 situations -
Nuke6
50% -
0.96 -
95.0 -
1.26-
58% of 12 duels -
100% of 2 situations -
Overpass3
33% -
0.66 -
75.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How strakalass plays

Across 154 matches strakalass averages K/R 0.89 and ADR 97.2; the rating across the 112 rated matches is 1.26. Biggest strength: K/D at 1.32, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 44% headshots. The strongest map is Dust 2 with a 70% win rate in 10 matches. In 74 of 112 matches the rating was 1.10 or higher (66%), in 22 it was below 0.90. In 68 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: July 2026 at 1.37. strakalass loses the most ELO on Mirage (−20 ELO, win rate 45%). Things go best on Ancient (+147 ELO, win rate 65%). Match no. 3 of the day goes best: 67% win rate, +38 ELO. Improved over the last three months: Headshots +4 pp, ELO +753. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.23, ADR at 98.0. Last 30 days: 23 matches, win rate 61%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.