strafers

Turkey
On FACEIT since 2021 376 matches tracked 115 matches in 30 days
ELO ▼ 87
3,123
30-day peak: 3,210
Rank EU ▲ 86 places
#4,994
Turkey #105 in Turkey
30 days · prev. #5,080 · best #3,278
Last updated:

How does strafers play?

Rating 1.06 K/R 0.77 ADR 83.0 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 363 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.8
Knife kills 1 in 363 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 35%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 76x 4K, 8 aces in 316 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (3.9).

Utility hit rate 25%−9 pp · Ø 34% better than 4%
Utility damage per round 2.0−1.9 · Ø 3.9 better than 4%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 13%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +10 pp, ELO +128
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 82.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −309 ELO
103 matches · 43% win rate
On Ancient −211 ELO
38 matches · 47% win rate
Between 6:00 and 12:00 −241 ELO, win rate 43%
On Tuesdays −97 ELO, win rate 45%

strafers loses the most ELO on Mirage: −309 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.62 · Mirage

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
43% better than 9%
0.78 better than 59%
85.7 better than 67%
1.08 better than 54%
54% of 517 duels better than 58%
36% of 45 situations better than 41%
Dust 288
58% better than 62%
0.75 better than 45%
80.7 better than 43%
1.06 better than 44%
52% of 418 duels better than 47%
45% of 44 situations better than 67%
Anubis70
54% better than 47%
0.78 better than 63%
84.9 better than 67%
1.08 better than 56%
53% of 372 duels right on the average
46% of 41 situations better than 70%
Ancient38
47% better than 22%
0.73 better than 35%
78.0 better than 27%
1.00 better than 28%
44% of 154 duels better than 9%
39% of 18 situations better than 51%
Nuke29
59% right on the average
0.79 better than 60%
85.6 better than 64%
1.06 better than 42%
54% of 150 duels better than 53%
29% of 14 situations better than 23%
Cache22
64% better than 65%
0.74 better than 30%
78.0 better than 18%
1.03 better than 25%
48% of 100 duels better than 17%
43% of 7 situations better than 62%
Inferno13
46% -
0.74 -
82.3 -
1.02-
58% of 71 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How strafers plays

Across 363 matches strafers averages K/R 0.77, ADR 83.0 and a rating of 1.06. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 57% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 153 of 363 matches the rating was 1.10 or higher (42%), in 132 it was below 0.90. In 316 matches with detailed stats: 76 4Ks and 8 aces. Best month by rating: July 2026 at 1.10. strafers loses the most ELO on Mirage (−309 ELO, win rate 43%). Things go best on Anubis (+136 ELO, win rate 54%). Improved over the last three months: Headshots +3 pp, Win rate +10 pp, ELO +128. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 82.6. Last 30 days: 115 matches, win rate 50%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.