str4nge-
How does str4nge- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).
Compared with 7,096 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.5).
Weapons and aim
Average46% headshots and so well below the average (53%).
Impact
WeaknessExactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average4.5 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months unchanged at 0.71. Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06. Last 3 months unchanged at 1.02. Slightly below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 77.8. Last 3 months: 76.6 (at the start 77.8). Slightly below the average (80.8).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months unchanged at 46%. Well below the average (53%).
Matches won (win rate)
Best month: October 2026 with 72%. Last 3 months: 56% (at the start 61%). Clearly above the average (52%).
Best month: October 2026 with 3,263. Last 3 months: 3,232 (at the start 2,963).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 202 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.00 · Anubis
- Most kills in a match: 41 · Inferno
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 202 matchesCompared with players on the same level who have at least 15 matches on the map.
How str4nge- plays
Across 202 matches str4nge- averages K/R 0.71, ADR 77.0 and a rating of 1.02. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 46% headshots. The strongest map is Anubis with a 64% win rate in 59 matches. In 75 of 202 matches the rating was 1.10 or higher (37%), in 74 it was below 0.90. In 124 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. Things go best on Dust 2 (+302 ELO, win rate 60%). Match no. 3 of the day goes best: 62% win rate, +61 ELO. Improved over the last three months: ELO +269. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.02, ADR at 76.6, Headshots at 46%. Last 30 days: 34 matches, win rate 68%, net ELO +179.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.