stopfakenews

Kosovo
On FACEIT since 2023 140 matches tracked 49 matches in 30 days
Last updated:

How does stopfakenews play?

Rating 1.08 (from 119 matches) K/R 0.78 ADR 85.6 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 119 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,250-2,499 ELO

Compared with 2,206 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 55%+16 pp · Ø 39% better than 99%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 69%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.04+0.01 · Ø 1.03 better than 50%
Pistol kills per match 3.0
Knife kills 4 in 140 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 58%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.4+0.1 · Ø 2.3 better than 56%
4Ks and aces 25x 4K, 4 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.73 enemies flashed per round and so well above the average (0.30).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.73+0.43 · Ø 0.30 better than 99%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +14 pp, ELO +166
= Stayed the same
K/R at 0.78, ADR at 85.0
▼ Got worse
Rating −0.22, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +84 ELO
36 matches · 44% win rate
On Saturdays +4 ELO, win rate 44%

stopfakenews loses the most ELO in match 1 of the day: +84 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 6 wins in a row · Vertigo
  3. Highest rating in a match: 2.36 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
68% better than 94%
0.80 better than 78%
88.5 better than 84%
1.07 better than 63%
52% of 127 duels better than 54%
60% of 15 situations better than 94%
Anubis30
60% better than 75%
0.79 better than 72%
84.9 better than 70%
1.13 better than 79%
50% of 108 duels better than 39%
47% of 15 situations better than 73%
Ancient26
50% better than 41%
0.83 better than 82%
89.2 better than 83%
1.18 better than 88%
54% of 100 duels better than 62%
58% of 12 situations better than 90%
Mirage16
31% better than 3%
0.74 right on the average
78.8 better than 40%
0.97-
44% of 73 duels better than 14%
25% of 4 situations better than 16%
Nuke10
60% -
0.89 -
94.8 -
1.23-
44% of 27 duels -
38% of 8 situations -
Vertigo9
33% -
0.67 -
79.0 -
0.90-
29% of 35 duels -
75% of 4 situations -
Cache8
13% -
0.64 -
72.1 -
0.85-
55% of 20 duels -
-
Inferno6
17% -
0.71 -
83.5 -
1.01-
55% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stopfakenews plays

Across 140 matches stopfakenews averages K/R 0.78 and ADR 85.6; the rating across the 119 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 68% win rate in 34 matches. In 51 of 119 matches the rating was 1.10 or higher (43%), in 40 it was below 0.90. In 108 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: July 2026 at 1.29. stopfakenews loses the most ELO in match 1 of the day (+84 ELO, win rate 44%). Things go best on Dust 2 (+131 ELO, win rate 68%). Match no. 2 of the day goes best: 55% win rate, +53 ELO. Improved over the last three months: Win rate +14 pp, ELO +166. Got weaker: Rating −0.22, Headshots −3 pp. Unchanged in recent months: K/R at 0.78, ADR at 85.0. Last 30 days: 49 matches, win rate 49%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.