stone_boy
How does stone_boy play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average43% headshots and so well below the average (50%).
Impact
WeaknessExactly 2 kills in 11.1% of rounds and so well below the average (13.4%).
Utility and deaths
Average0.41 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.67 (at the start 0.80). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months: 0.95 (at the start 1.09). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 88.1. Last 3 months: 73.2 (at the start 88.1). Clearly below the average (80.7).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months: 42% (at the start 46%). Well below the average (50%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 50% (at the start 38%). Right on the average (50%).
Best month: September 2026 with 2,448.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 58%.
Patterns
From the last 204 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
stone_boy loses the most ELO from match 5 of the day: −55 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.93 · Mirage
- Most kills in a match: 32 · Nuke
- Longest win streak: 7 wins in a row · Cache
Maps in detail
from the last 204 matchesCompared with players on the same level who have at least 15 matches on the map.
How stone_boy plays
Across 204 matches stone_boy averages K/R 0.68, ADR 74.7 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 43% headshots. The strongest map is Mirage with a 53% win rate in 62 matches. In 64 of 204 matches the rating was 1.10 or higher (31%), in 89 it was below 0.90. In 181 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: July 2026 at 1.09. stone_boy loses the most ELO from match 5 of the day (−55 ELO, win rate 43%). Things go best in match 4 of the day (+105 ELO, win rate 75%). Match no. 4 of the day goes best: 75% win rate, +105 ELO. Improved over the last three months: Win rate +12 pp. Got weaker: K/R −0.13, Rating −0.14, ADR −14.9, Headshots −4 pp. Last 30 days: 40 matches, win rate 45%, net ELO +22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.