stone_boy

Russia
On FACEIT since 2020 204 matches tracked 40 matches in 30 days
ELO ▲ 138
2,414
30-day peak: 2,414
Rank EU
#70,053
Russia #19,817 in Russia
Last updated:

How does stone_boy play?

Rating 0.96 K/R 0.68 ADR 74.7 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 204 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.7
Knife kills 2 in 204 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 5%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 33x 4K, 2 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +12 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.14, ADR −14.9, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.67 (at the start 0.80). Clearly below the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −55 ELO
67 matches · 43% win rate
On Dust 2 −33 ELO
53 matches · 49% win rate
Between 0:00 and 6:00 +30 ELO, win rate 43%
On Thursdays +22 ELO, win rate 39%

stone_boy loses the most ELO from match 5 of the day: −55 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Mirage
  2. Most kills in a match: 32 · Nuke
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
53% better than 54%
0.68 better than 21%
75.1 better than 20%
0.94 better than 20%
46% of 246 duels better than 21%
57% of 35 situations better than 91%
Dust 253
49% better than 39%
0.69 better than 25%
74.4 better than 17%
0.99 better than 33%
49% of 164 duels better than 37%
60% of 30 situations better than 94%
Nuke29
52% better than 39%
0.71 better than 26%
73.3 better than 11%
0.98 better than 24%
52% of 111 duels better than 47%
22% of 18 situations better than 12%
Anubis28
50% better than 40%
0.67 better than 17%
75.3 better than 19%
0.98 better than 30%
45% of 95 duels better than 17%
41% of 22 situations better than 56%
Ancient12
33% -
0.66 -
72.7 -
0.90-
52% of 50 duels -
50% of 6 situations -
Inferno12
25% -
0.67 -
72.3 -
0.90-
48% of 50 duels -
25% of 4 situations -
Cache8
63% -
0.73 -
83.3 -
0.99-
46% of 39 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stone_boy plays

Across 204 matches stone_boy averages K/R 0.68, ADR 74.7 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 43% headshots. The strongest map is Mirage with a 53% win rate in 62 matches. In 64 of 204 matches the rating was 1.10 or higher (31%), in 89 it was below 0.90. In 181 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: July 2026 at 1.09. stone_boy loses the most ELO from match 5 of the day (−55 ELO, win rate 43%). Things go best in match 4 of the day (+105 ELO, win rate 75%). Match no. 4 of the day goes best: 75% win rate, +105 ELO. Improved over the last three months: Win rate +12 pp. Got weaker: K/R −0.13, Rating −0.14, ADR −14.9, Headshots −4 pp. Last 30 days: 40 matches, win rate 45%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.