stoleSimp

Serbia
On FACEIT since 2021 295 matches tracked 106 matches in 30 days
ELO ▼ 134
3,097
30-day peak: 3,515
Rank EU ▼ 1,451 places
#5,547
Serbia #104 in Serbia
30 days · prev. #4,096 · best #3,394
Last updated:

How does stoleSimp play?

Rating 1.09 K/R 0.78 ADR 81.0 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 295 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 40%+28 pp · Ø 12% better than 98%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 3.2
Zeus kills4 in 295 matches
Knife kills 9 in 295 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 73%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 55x 4K, 9 aces in 227 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.0−1.9 · Ø 3.9 better than 4%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, Rating +0.16, ADR +10.7
= Stayed the same
Headshots at 45%
▼ Got worse
Win rate −4 pp, ELO −254

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.79 (at the start 0.69). Slightly above the average (0.75).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −177 ELO
31 matches · 48% win rate
On Dust 2 −80 ELO
112 matches · 53% win rate
Between 12:00 and 18:00 −93 ELO, win rate 49%
On Tuesdays −48 ELO, win rate 44%

stoleSimp loses the most ELO on Nuke: −177 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Most kills in a match: 63 · Dust 2
  3. Highest rating in a match: 2.44 · Anubis

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2112
53% better than 43%
0.81 better than 73%
85.2 better than 65%
1.14 better than 70%
58% of 644 duels better than 78%
42% of 55 situations better than 57%
Anubis77
68% better than 88%
0.78 better than 62%
80.3 better than 43%
1.11 better than 64%
54% of 342 duels better than 59%
28% of 29 situations better than 23%
Nuke31
48% better than 23%
0.67 better than 11%
71.9 better than 7%
0.91 better than 6%
60% of 137 duels better than 81%
29% of 17 situations better than 23%
Mirage26
35% better than 2%
0.76 right on the average
81.9 better than 48%
1.04 better than 41%
54% of 121 duels better than 58%
27% of 11 situations better than 17%
Inferno22
64% better than 56%
0.80 better than 58%
81.6 better than 39%
1.14 better than 53%
59% of 120 duels better than 63%
27% of 11 situations better than 24%
Cache19
47% better than 14%
0.72 better than 20%
76.0 better than 13%
1.01 better than 19%
55% of 84 duels right on the average
43% of 7 situations better than 63%
Ancient8
38% -
0.73 -
71.6 -
1.02-
47% of 34 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stoleSimp plays

Across 295 matches stoleSimp averages K/R 0.78, ADR 81.0 and a rating of 1.09. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 45% headshots. The strongest map is Anubis with a 68% win rate in 77 matches. In 135 of 295 matches the rating was 1.10 or higher (46%), in 97 it was below 0.90. In 227 matches with detailed stats: 55 4Ks and 9 aces. Best month by rating: October 2026 at 1.13. stoleSimp loses the most ELO on Nuke (−177 ELO, win rate 48%). Things go best on Anubis (+241 ELO, win rate 68%). Match no. 2 of the day goes best: 62% win rate, −98 ELO. Improved over the last three months: K/R +0.10, Rating +0.16, ADR +10.7. Got weaker: Win rate −4 pp, ELO −254. Unchanged in recent months: Headshots at 45%. Last 30 days: 106 matches, win rate 54%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.