stoK
How does stoK play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
Average62% of opening duels won and so well above the average (51%).
Clutch
Average3.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average39% headshots and so well below the average (49%).
Impact
Average2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.75). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.09. Last 3 months unchanged at 1.07. Clearly above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 79.1. Last 3 months: 75.4 (at the start 74.7). Clearly below the average (80.4).
Share of headshot kills
Best month: September 2026 with 41%. Last 3 months unchanged at 39%. Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 49% (at the start 60%). Clearly below the average (52%).
Best month: October 2026 with 2,075. Last 3 months: 1,783 (at the start 1,882).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 39%.
Patterns
From the last 346 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
stoK loses the most ELO on Dust 2: −167 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 35 · Cache
- Highest rating in a match: 2.06 · Ancient
Maps in detail
from the last 346 matchesCompared with players on the same level who have at least 15 matches on the map.
How stoK plays
Across 346 matches stoK averages K/R 0.73 and ADR 75.4; the rating across the 345 rated matches is 1.07. Biggest strength: Opening duels won at 62%, better than 99% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 15.8 kills per match with 39% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 142 of 345 matches the rating was 1.10 or higher (41%), in 100 it was below 0.90. In 297 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: September 2026 at 1.09. stoK loses the most ELO on Dust 2 (−167 ELO, win rate 50%). Things go best on Mirage (+134 ELO, win rate 49%). Match no. 3 of the day goes best: 60% win rate, +104 ELO. Got weaker: Win rate −11 pp, ELO −99. Unchanged in recent months: K/R at 0.73, Rating at 1.07, ADR at 75.4, Headshots at 39%. Last 30 days: 107 matches, win rate 50%, net ELO +77.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.