stoK

France
On FACEIT since 2022 346 matches tracked 107 matches in 30 days
Last updated:

How does stoK play?

Rating 1.07 (from 345 matches) K/R 0.73 ADR 75.4 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 345 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 20%+10 pp · Ø 10% better than 87%
K/D 1.14+0.12 · Ø 1.02 better than 88%
Pistol kills per match 2.2
Knife kills 1 in 346 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 51%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 33%
MVPs per match 2.0−0.3 · Ø 2.3 better than 20%
4Ks and aces 35x 4K, 6 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.7 · Ø 4.3 better than 34%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.07, ADR at 75.4, Headshots at 39%
▼ Got worse
Win rate −11 pp, ELO −99

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.75). Right on the average (0.73).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −167 ELO
105 matches · 50% win rate
On Ancient −5 ELO
40 matches · 48% win rate
On Sundays +27 ELO, win rate 39%

stoK loses the most ELO on Dust 2: −167 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 35 · Cache
  3. Highest rating in a match: 2.06 · Ancient

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2105
50% right on the average
0.74 better than 58%
79.6 better than 48%
1.04 better than 60%
61% of 220 duels better than 94%
24% of 85 situations better than 16%
Mirage77
49% better than 42%
0.69 better than 28%
69.4 better than 6%
1.04 better than 59%
63% of 187 duels better than 97%
39% of 71 situations better than 52%
Anubis45
44% better than 26%
0.70 better than 32%
71.3 better than 7%
1.04 better than 57%
65% of 85 duels better than 97%
32% of 41 situations better than 36%
Ancient40
48% better than 38%
0.74 right on the average
77.9 better than 35%
1.07 better than 69%
65% of 81 duels better than 98%
36% of 45 situations better than 45%
Inferno32
50% better than 35%
0.72 better than 45%
72.8 better than 14%
1.12 better than 77%
66% of 47 duels better than 98%
30% of 27 situations better than 31%
Nuke22
59% better than 61%
0.79 better than 65%
82.6 better than 55%
1.18 better than 80%
52% of 69 duels right on the average
38% of 24 situations right on the average
Cache20
60% -
0.77 -
78.5 -
1.13-
65% of 46 duels -
20% of 10 situations -
Vertigo5
0% -
0.70 -
69.6 -
1.00-
30% of 10 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stoK plays

Across 346 matches stoK averages K/R 0.73 and ADR 75.4; the rating across the 345 rated matches is 1.07. Biggest strength: Opening duels won at 62%, better than 99% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 15.8 kills per match with 39% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 142 of 345 matches the rating was 1.10 or higher (41%), in 100 it was below 0.90. In 297 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: September 2026 at 1.09. stoK loses the most ELO on Dust 2 (−167 ELO, win rate 50%). Things go best on Mirage (+134 ELO, win rate 49%). Match no. 3 of the day goes best: 60% win rate, +104 ELO. Got weaker: Win rate −11 pp, ELO −99. Unchanged in recent months: K/R at 0.73, Rating at 1.07, ADR at 75.4, Headshots at 39%. Last 30 days: 107 matches, win rate 50%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.