stj-_

AR
87 matches tracked 41 matches in 30 days
ELO ▲ 110
2,010
30-day peak: 2,010
Rank SA ▲ 73 places
#6,420 #1,923 in AR
30 days · prev. #6,493 · best #5,445
Last updated:

How does stj-_ play?

Rating 1.01 (from 54 matches) K/R 0.69 ADR 76.0 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
on par on level 9
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 54 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 13% weak 0.75 to 0.89 11% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

stj-_ gets the first kill in 9 of 100 rounds. 1 percentage point below the level 9 average (10%).

Rounds with first kill 9%−1 pp better than 31%
Opening duels won 50%−1 pp better than 43%

Clutch

Strength
Last one alive

stj-_ wins 28 of 100 1v2s. 7 percentage points above the level 9 average (21%).

Clutch 1v1 won 43%+5 pp better than 75%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

0.97 kills per death. 0.04 below the level 9 average (1.01).

Headshot rate 49%+1 pp better than 53%
AWP share of kills 5%−5 pp better than 30%
K/D 0.97−0.04 better than 33%
Pistol kills per match 3.1
Knife kills 2 in 87 matches

Impact

Average
Damage and big rounds

Averages 2.0 round MVPs per match. 0.2 below the level 9 average (2.2).

2K rounds 12.8%−0.3 pp better than 36%
3K rounds 4.4%+0.4 pp better than 68%
MVPs per match 2.0−0.2 better than 18%
4Ks and aces 6x 4K, 3 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

27 of 100 nades by stj-_ deal damage or blind an enemy. 8 percentage points below the level 9 average (35%).

Utility hit rate 27%−8 pp better than 7%
Utility damage per round 3.3−1.0 better than 26%
Enemies flashed per round 0.46+0.18 better than 88%
Deaths per round 71%−1 pp better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, ADR +4.6
= Stayed the same
Headshots at 49%
▼ Got worse
Win rate −8 pp, ELO −515

Aug to Oct 2026 compared with Dec 2025 to Mar 2026.

Kills per round (K/R)

0.77
DecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.68). On par with the level 9 average (0.73).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −98 ELO
46 matches · 48% win rate
In match 1 of the day −44 ELO
29 matches · 41% win rate

stj-_ loses the most ELO on Mirage: −98 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 2.20 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 41%
0.69 better than 29%
75.0 better than 24%
1.01 better than 47%
51% of 89 duels on par
29% of 7 situations better than 24%
Dust 215
53% better than 58%
0.69 better than 30%
74.9 better than 23%
1.03-
39% of 49 duels better than 4%
43% of 7 situations better than 63%
Nuke12
50% -
0.68 -
77.5 -
0.95-
44% of 18 duels -
40% of 5 situations -
Anubis7
29% -
0.60 -
69.8 -
0.82-
38% of 26 duels -
33% of 3 situations -
Inferno5
60% -
0.86 -
91.6 -
1.23-
65% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stj-_ plays

Across 87 matches stj-_ averages K/R 0.69 and ADR 76.0; the rating across the 54 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 9 players. Averages 14.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 53% win rate in 15 matches. In 23 of 54 matches the rating was 1.10 or higher (43%), in 24 it was below 0.90. In 47 matches with detailed stats: 6 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. stj-_ loses the most ELO on Mirage (−98 ELO, win rate 48%). Match no. 2 of the day goes best: 52% win rate, +82 ELO. Improved over the last three months: K/R +0.05, ADR +4.6. Got weaker: Win rate −8 pp, ELO −515. Unchanged in recent months: Headshots at 49%. Last 30 days: 41 matches, win rate 51%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.