stj-_
Name history of stj-_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does stj-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Compared with 1,682 players on level 9, each player over up to their last 100 matches.
Opening
Averagestj-_ gets the first kill in 9 of 100 rounds. 1 percentage point below the level 9 average (10%).
Clutch
Strengthstj-_ wins 28 of 100 1v2s. 7 percentage points above the level 9 average (21%).
Weapons and aim
Average0.97 kills per death. 0.04 below the level 9 average (1.01).
Impact
AverageAverages 2.0 round MVPs per match. 0.2 below the level 9 average (2.2).
Utility and deaths
Average27 of 100 nades by stj-_ deal damage or blind an enemy. 8 percentage points below the level 9 average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Dec 2025 to Mar 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.68). On par with the level 9 average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.11.
Damage per round (ADR)
Best month: October 2026 with 83.5. Last 3 months: 78.4 (at the start 73.8). 1.3 below the level 9 average (79.7).
Share of headshot kills
Best month: September 2026 with 58%. Last 3 months: 49% (at the start 50%). 1 percentage point above the level 9 average (48%).
Matches won (win rate)
Best month: January 2026 with 80%. Last 3 months: 49% (at the start 57%). 1 percentage point below the level 9 average (50%).
Best month: December 2025 with 2,491. Last 3 months: 1,958 (at the start 2,473).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 87 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
stj-_ loses the most ELO on Mirage: −98 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Mirage
- Highest rating in a match: 2.20 · Mirage
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 87 matchesCompared with players on the same level who have at least 15 matches on the map.
How stj-_ plays
Across 87 matches stj-_ averages K/R 0.69 and ADR 76.0; the rating across the 54 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 9 players. Averages 14.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 53% win rate in 15 matches. In 23 of 54 matches the rating was 1.10 or higher (43%), in 24 it was below 0.90. In 47 matches with detailed stats: 6 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. stj-_ loses the most ELO on Mirage (−98 ELO, win rate 48%). Match no. 2 of the day goes best: 52% win rate, +82 ELO. Improved over the last three months: K/R +0.05, ADR +4.6. Got weaker: Win rate −8 pp, ELO −515. Unchanged in recent months: Headshots at 49%. Last 30 days: 41 matches, win rate 51%, net ELO +8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.