stizzy333

Russia
106 matches tracked
Last updated:

How does stizzy333 play?

Rating 1.17 K/R 0.86 ADR 88.2 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 106 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
AWPerMulti-killsEntry
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (50%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 64%+14 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.00).

Headshot rate 50%+5 pp · Ø 45% better than 76%
AWP share of kills 33%+23 pp · Ø 10% better than 98%
K/D 1.19+0.19 · Ø 1.00 better than 98%
Pistol kills per match 3.1
Knife kills 3 in 106 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.0%).

2K rounds 15.9%+2.9 pp · Ø 13.0% better than 98%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 93%
MVPs per match 2.5+0.3 · Ø 2.2 better than 87%
4Ks and aces 28x 4K, 2 aces in 106 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−8 pp · Ø 35% better than 9%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 3%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 21%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
Whether stizzy333 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches, all from the last 3 months.

Kills per round (K/R)

0.86
AugSepOct

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
41 matches · 49% win rate
From match 5 of the day −22 ELO
22 matches · 41% win rate
In match 1 of the day +25 ELO
28 matches · 39% win rate

stizzy333 loses the most ELO on Mirage: −58 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 48%
0.84 better than 94%
86.7 better than 87%
1.13 better than 90%
64% of 235 duels better than 99%
29% of 35 situations better than 27%
Anubis23
39% better than 17%
0.84 better than 96%
88.2 better than 93%
1.13 better than 90%
64% of 122 duels better than 97%
38% of 16 situations right on the average
Ancient18
61% better than 83%
0.91 better than 99%
87.8 better than 90%
1.24 better than 99%
64% of 77 duels better than 99%
36% of 28 situations right on the average
Dust 215
40% better than 18%
0.85 better than 96%
89.5 better than 94%
1.11 better than 88%
61% of 70 duels better than 95%
24% of 17 situations better than 16%
Nuke4
50% -
1.03 -
98.0 -
1.58-
77% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stizzy333 plays

Across 106 matches stizzy333 averages K/R 0.86, ADR 88.2 and a rating of 1.17. Biggest strength: Opening duels won at 64%, better than 99% of level 6 players. Most room to improve: Utility damage per round at 1.4, better than only 3% of level 6 players. Averages 17.9 kills per match with 50% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 59 of 106 matches the rating was 1.10 or higher (56%), in 30 it was below 0.90. In 106 matches with detailed stats: 28 4Ks and 2 aces. stizzy333 loses the most ELO on Mirage (−58 ELO, win rate 49%). Things go best on Anubis (+30 ELO, win rate 39%). Match no. 2 of the day goes best: 58% win rate, −21 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.