stiv_kuk

Vietnam
On FACEIT since 2016 232 matches tracked 78 matches in 30 days
Last updated:

How does stiv_kuk play?

Rating 1.00 K/R 0.71 ADR 77.7 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 232 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 22%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 29%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 3.2
Knife kills 2 in 232 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 21x 4K, 3 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.47+0.16 · Ø 0.31 better than 88%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp, Win rate +5 pp
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 78.7, ELO at 2,805
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.72 (at the start 0.70). Slightly below the average (0.75).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −142 ELO
53 matches · 47% win rate
On Dust 2 −83 ELO
50 matches · 54% win rate
On Saturdays −22 ELO, win rate 40%

stiv_kuk loses the most ELO in match 2 of the day: −142 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.24 · Inferno
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
55% better than 57%
0.74 better than 43%
79.1 better than 35%
1.03 better than 41%
52% of 322 duels right on the average
25% of 32 situations better than 14%
Dust 250
54% right on the average
0.68 better than 17%
75.9 better than 21%
0.94 better than 13%
47% of 222 duels better than 22%
33% of 21 situations better than 35%
Ancient29
55% better than 54%
0.74 better than 42%
78.3 better than 29%
1.03 better than 42%
55% of 135 duels better than 67%
38% of 26 situations right on the average
Nuke29
48% better than 24%
0.71 better than 24%
77.6 better than 26%
0.98 better than 20%
51% of 156 duels better than 39%
38% of 13 situations better than 46%
Inferno28
39% better than 5%
0.67 better than 8%
74.2 better than 7%
0.92 better than 3%
44% of 125 duels better than 7%
36% of 11 situations better than 41%
Cache23
70% better than 86%
0.75 better than 36%
82.2 better than 39%
1.09 better than 43%
55% of 102 duels better than 54%
38% of 13 situations right on the average
Anubis5
40% -
0.64 -
68.4 -
0.88-
46% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stiv_kuk plays

Across 232 matches stiv_kuk averages K/R 0.71, ADR 77.7 and a rating of 1.00. Biggest strength: Utility damage per round at 4.9, better than 77% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 52% headshots. The strongest map is Cache with a 70% win rate in 23 matches. In 77 of 232 matches the rating was 1.10 or higher (33%), in 97 it was below 0.90. In 133 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. stiv_kuk loses the most ELO in match 2 of the day (−142 ELO, win rate 47%). Things go best in match 1 of the day (+164 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +164 ELO. Improved over the last three months: Headshots +5 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 78.7, ELO at 2,805. Last 30 days: 78 matches, win rate 56%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.