stitch11

Kyrgyzstan
On FACEIT since 2019 84 matches tracked 21 matches in 30 days
Last updated:

How does stitch11 play?

Rating 1.17 K/R 0.85 ADR 87.3 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 84 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 7% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 27%+17 pp · Ø 10% better than 95%
K/D 1.15+0.15 · Ø 1.00 better than 91%
Pistol kills per match 4.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (3.9%).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 84%
3K rounds 6.4%+2.5 pp · Ø 3.9% better than 99%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 20x 4K, 3 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.08, ADR +4.2
= Stayed the same
K/R at 0.86, ELO at 1,687
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.86 (at the start 0.83). Well above the average (0.73).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
27 matches · 30% win rate
On Mondays −23 ELO, win rate 27%

stitch11 loses the most ELO on Mirage: −22 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.31 · Anubis
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
52% better than 54%
0.88 better than 96%
88.2 better than 86%
1.20 better than 93%
56% of 147 duels better than 80%
41% of 22 situations better than 61%
Mirage27
30% better than 4%
0.81 better than 86%
85.3 better than 78%
1.11 better than 83%
62% of 141 duels better than 96%
36% of 11 situations better than 45%
Ancient11
64% -
0.92 -
94.0 -
1.25-
60% of 48 duels -
33% of 9 situations -
Inferno5
60% -
0.83 -
82.7 -
1.21-
50% of 28 duels -
25% of 4 situations -
Anubis4
50% -
0.84 -
89.4 -
1.21-
59% of 17 duels -
50% of 2 situations -
Nuke4
25% -
0.75 -
79.4 -
0.97-
44% of 25 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stitch11 plays

Across 84 matches stitch11 averages K/R 0.85, ADR 87.3 and a rating of 1.17. Biggest strength: 3K rounds at 6.4%, better than 99% of level 9 players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 9 players. Averages 18.4 kills per match with 51% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 44 of 84 matches the rating was 1.10 or higher (52%), in 22 it was below 0.90. In 63 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.23. stitch11 loses the most ELO on Mirage (−22 ELO, win rate 30%). Things go best on Dust 2 (+29 ELO, win rate 52%). Improved over the last three months: Rating +0.08, ADR +4.2. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.86, ELO at 1,687. Last 30 days: 21 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.