sticzko

Poland
On FACEIT since 2015 221 matches tracked 64 matches in 30 days
ELO ▲ 24
2,769
30-day peak: 2,769
Rank EU
#19,916
Poland #1,048 in Poland
Last updated:
Next update possible in 2h 19m

How does sticzko play?

Rating 1.05 K/R 0.76 ADR 82.4 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 221 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 25%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so just above the average (52%).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.06+0.01 · Ø 1.05 better than 48%
Pistol kills per match 3.4
Knife kills 1 in 221 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.6%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 32x 4K, 1 ace in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 82.4, Headshots at 53%
▼ Got worse
Win rate −3 pp, ELO −78

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months unchanged at 0.76. Just above the average (0.75).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −150 ELO
36 matches · 33% win rate
On Mirage −54 ELO
66 matches · 55% win rate
Between 12:00 and 18:00 +8 ELO, win rate 45%
On Fridays −207 ELO, win rate 39%

sticzko loses the most ELO in match 3 of the day: −150 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.27 · Anubis

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
55% better than 57%
0.80 better than 70%
87.9 better than 78%
1.12 better than 71%
55% of 295 duels better than 67%
46% of 39 situations better than 73%
Ancient60
60% better than 72%
0.75 right on the average
80.4 better than 41%
1.06 better than 53%
53% of 176 duels better than 55%
26% of 34 situations better than 21%
Anubis43
40% better than 11%
0.76 better than 54%
82.5 better than 53%
1.04 better than 43%
52% of 176 duels right on the average
30% of 23 situations better than 28%
Dust 218
33% better than 3%
0.69 better than 21%
75.6 better than 20%
0.92 better than 9%
48% of 88 duels better than 27%
33% of 9 situations better than 35%
Cache16
63% better than 70%
0.75 better than 36%
79.8 better than 27%
1.04 better than 29%
53% of 78 duels better than 45%
29% of 14 situations better than 26%
Nuke15
40% better than 8%
0.72 better than 28%
77.8 better than 27%
0.96 better than 15%
49% of 99 duels better than 28%
11% of 9 situations better than 3%
Inferno3
33% -
0.63 -
72.3 -
0.98-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sticzko plays

Across 221 matches sticzko averages K/R 0.76, ADR 82.4 and a rating of 1.05. Most room to improve: Clutch 1v1 won at 34%, better than only 25% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 53% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 99 of 221 matches the rating was 1.10 or higher (45%), in 70 it was below 0.90. In 174 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: October 2026 at 1.14. sticzko loses the most ELO in match 3 of the day (−150 ELO, win rate 33%). Things go best on Ancient (+378 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +119 ELO. Got weaker: Win rate −3 pp, ELO −78. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 82.4, Headshots at 53%. Last 30 days: 64 matches, win rate 50%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.