stickerz

Brazil
On FACEIT since 2016 219 matches tracked 80 matches in 30 days
Last updated:

How does stickerz play?

Rating 1.08 (from 169 matches) K/R 0.79 ADR 86.3 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 169 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 3.2
Knife kills 2 in 219 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 28x 4K, 3 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 7.4+3.2 · Ø 4.2 better than 97%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 86.5, Headshots at 55%, ELO at 2,434
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: May 2026 with 0.88. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −53 ELO
58 matches · 45% win rate
On Inferno −9 ELO
66 matches · 42% win rate
On Fridays −27 ELO, win rate 32%

stickerz loses the most ELO on Anubis: −53 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.14 · Ancient
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient71
52% better than 47%
0.82 better than 82%
88.7 better than 82%
1.12 better than 76%
53% of 297 duels better than 58%
45% of 31 situations better than 71%
Inferno66
42% better than 15%
0.75 better than 47%
84.1 better than 56%
1.03 better than 35%
58% of 297 duels better than 74%
29% of 17 situations better than 28%
Anubis58
45% better than 27%
0.82 better than 83%
87.8 better than 81%
1.11 better than 74%
54% of 246 duels better than 62%
44% of 27 situations better than 68%
Cache10
30% -
0.76 -
82.7 -
0.98-
45% of 49 duels -
67% of 3 situations -
Vertigo8
75% -
0.84 -
87.5 -
1.17-
54% of 41 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stickerz plays

Across 219 matches stickerz averages K/R 0.79 and ADR 86.3; the rating across the 169 rated matches is 1.08. Biggest strength: Utility damage per round at 7.4, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Ancient with a 52% win rate in 71 matches. In 73 of 169 matches the rating was 1.10 or higher (43%), in 51 it was below 0.90. In 141 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. stickerz loses the most ELO on Anubis (−53 ELO, win rate 45%). Things go best on Ancient (+36 ELO, win rate 52%). From match no. 5 of the day on, things go best: 51% win rate, +49 ELO. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 86.5, Headshots at 55%, ELO at 2,434. Last 30 days: 80 matches, win rate 46%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.