sti1tch

Norway
159 matches tracked 52 matches in 30 days
Last updated:

How does sti1tch play?

Rating 0.92 K/R 0.68 ADR 80.2 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 47%−2 pp · Ø 49% better than 27%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.98).

Headshot rate 42%−5 pp · Ø 47% better than 26%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 0.92−0.06 · Ø 0.98 better than 23%
Pistol kills per match 2.7
Knife kills 8 in 159 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.2%−0.7 pp · Ø 12.9% better than 29%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 19%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 13x 4K, 0 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 84%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 43%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 42%, ELO at 1,463
▼ Got worse
K/R −0.06, Rating −0.05, ADR −6.0, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.67 (at the start 0.73). Slightly below the average (0.71).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −100 ELO
26 matches · 35% win rate
In match 4 of the day −59 ELO
22 matches · 45% win rate
Between 0:00 and 6:00 −61 ELO, win rate 46%
On Sundays −95 ELO, win rate 32%

sti1tch loses the most ELO in match 3 of the day: −100 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.25 · Inferno

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
65% better than 92%
0.74 better than 60%
84.3 better than 74%
1.00 better than 55%
50% of 223 duels right on the average
42% of 19 situations better than 58%
Dust 225
48% better than 43%
0.68 better than 31%
78.6 better than 46%
0.92 better than 22%
47% of 135 duels better than 32%
50% of 10 situations better than 81%
Inferno25
48% better than 41%
0.65 better than 21%
80.0 better than 56%
0.90 better than 21%
48% of 154 duels better than 39%
42% of 12 situations better than 58%
Mirage23
48% better than 44%
0.70 better than 43%
81.1 better than 65%
0.92 better than 23%
51% of 152 duels better than 57%
38% of 13 situations right on the average
Anubis21
52% better than 48%
0.66 better than 20%
79.6 better than 53%
0.91 better than 20%
44% of 115 duels better than 15%
57% of 7 situations better than 91%
Nuke16
44% better than 23%
0.64 better than 9%
76.4 better than 30%
0.83 better than 5%
47% of 81 duels better than 26%
22% of 9 situations better than 15%
Cache15
40% -
0.66 -
76.7 -
0.89-
47% of 104 duels -
23% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sti1tch plays

Across 159 matches sti1tch averages K/R 0.68, ADR 80.2 and a rating of 0.92. Biggest strength: Utility hit rate at 42%, better than 90% of level 7 players. Most room to improve: Rating at 0.92, better than only 18% of level 7 players. Averages 15.2 kills per match with 42% headshots. The strongest map is Ancient with a 65% win rate in 34 matches. In 41 of 159 matches the rating was 1.10 or higher (26%), in 85 it was below 0.90. In 124 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. sti1tch loses the most ELO in match 3 of the day (−100 ELO, win rate 35%). Things go best from match 5 of the day (+1 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +1 ELO. Got weaker: K/R −0.06, Rating −0.05, ADR −6.0, Win rate −4 pp. Unchanged in recent months: Headshots at 42%, ELO at 1,463. Last 30 days: 52 matches, win rate 52%, net ELO −128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.