stg_

Lithuania
On FACEIT since 2018 113 matches tracked 39 matches in 30 days
ELO ▲ 271
2,006
30-day peak: 2,006
Rank EU
#241,029
Lithuania #1,873 in Lithuania
Last updated:

How does stg_ play?

Rating 1.17 (from 65 matches) K/R 0.80 ADR 83.6 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 65 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.02).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.20+0.18 · Ø 1.02 better than 92%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.3%).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 89%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 20x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +14 pp
= Stayed the same
K/R at 0.81, ADR at 84.4
▼ Got worse
ELO −94

Aug to Oct 2026 compared with Dec 2025 to Jan 2026.

Kills per round (K/R)

0.77
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.87. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −41 ELO
20 matches · 45% win rate
On Mirage −14 ELO
23 matches · 61% win rate

stg_ loses the most ELO on Dust 2: −41 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.89 · Ancient
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
61% better than 84%
0.84 better than 88%
89.0 better than 86%
1.19 better than 90%
65% of 57 duels better than 98%
50% of 12 situations better than 80%
Dust 220
45% better than 28%
0.78 better than 70%
81.9 better than 55%
1.07-
47% of 32 duels better than 26%
71% of 7 situations better than 99%
Ancient18
61% better than 81%
0.82 better than 82%
84.5 better than 66%
1.31-
60% of 20 duels better than 91%
36% of 11 situations better than 45%
Anubis15
67% better than 90%
0.75 better than 56%
80.8 right on the average
1.11-
67% of 36 duels better than 99%
75% of 4 situations better than 98%
Inferno12
67% -
0.70 -
76.8 -
1.12-
40% of 20 duels -
33% of 3 situations -
Nuke12
33% -
0.78 -
81.6 -
1.32-
86% of 7 duels -
40% of 5 situations -
Cache5
60% -
0.76 -
82.3 -
1.09-
41% of 17 duels -
0% of 1 situations -
Overpass4
50% -
0.95 -
91.8 -
-
-
-
Train4
50% -
0.95 -
89.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How stg_ plays

Across 113 matches stg_ averages K/R 0.80 and ADR 83.6; the rating across the 65 rated matches is 1.17. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 41% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 37 of 65 matches the rating was 1.10 or higher (57%), in 14 it was below 0.90. In 65 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: September 2026 at 1.21. stg_ loses the most ELO on Dust 2 (−41 ELO, win rate 45%). Improved over the last three months: Headshots +5 pp, Win rate +14 pp. Got weaker: ELO −94. Unchanged in recent months: K/R at 0.81, ADR at 84.4. Last 30 days: 39 matches, win rate 74%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.