stewieCS-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.00 K/D and so just below the average (1.03).
Impact
AverageExactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average6.0 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.81. Last 3 months: 0.69 (at the start 0.76). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.10. Last 3 months: 0.98 (at the start 1.05). Clearly below the average (1.03).
Damage per round (ADR)
Best month: May 2026 with 87.3. Last 3 months: 78.5 (at the start 85.3). Just below the average (80.7).
Share of headshot kills
Best month: May 2026 with 57%. Last 3 months: 47% (at the start 51%). Clearly below the average (50%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 52% (at the start 51%). Slightly above the average (50%).
Best month: September 2026 with 2,264. Last 3 months: 2,262 (at the start 2,029).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 35%.
Patterns
From the last 171 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
stewieCS- loses the most ELO in match 2 of the day: +59 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 1.96 · Ancient
- Most kills in a match: 44 · Mirage
Maps in detail
from the last 171 matchesCompared with players on the same level who have at least 15 matches on the map.
How stewieCS- plays
Across 171 matches stewieCS- averages K/R 0.71, ADR 80.3 and a rating of 1.00. Biggest strength: Utility damage per round at 6.0, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 62 of 171 matches the rating was 1.10 or higher (36%), in 64 it was below 0.90. In 126 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: June 2026 at 1.10. stewieCS- loses the most ELO in match 2 of the day (+59 ELO, win rate 45%). Things go best on Ancient (+152 ELO, win rate 60%). Match no. 4 of the day goes best: 61% win rate, +63 ELO. Improved over the last three months: ELO +233. Got weaker: K/R −0.07, Rating −0.07, ADR −6.8, Headshots −4 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 2 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.