stewieCS-

Germany
On FACEIT since 2020 171 matches tracked
Last updated:

How does stewieCS- play?

Rating 1.00 K/R 0.71 ADR 80.3 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 16x 4K, 0 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 89%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +233
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.07, Rating −0.07, ADR −6.8, Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.69 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +59 ELO
44 matches · 45% win rate
Between 12:00 and 18:00 +58 ELO, win rate 43%
On Thursdays +4 ELO, win rate 38%

stewieCS- loses the most ELO in match 2 of the day: +59 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.96 · Ancient
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
47% better than 30%
0.70 better than 29%
78.6 better than 36%
0.98 better than 31%
47% of 228 duels better than 25%
30% of 27 situations better than 27%
Dust 242
55% better than 62%
0.75 right on the average
83.9 better than 62%
1.04 right on the average
50% of 183 duels better than 42%
25% of 28 situations better than 17%
Ancient35
60% better than 77%
0.77 better than 62%
84.9 better than 66%
1.08 better than 65%
52% of 176 duels right on the average
40% of 20 situations better than 55%
Inferno26
42% better than 16%
0.63 better than 5%
74.2 better than 16%
0.90 better than 6%
46% of 99 duels better than 15%
22% of 9 situations better than 17%
Cache11
55% -
0.64 -
75.9 -
0.90-
40% of 42 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stewieCS- plays

Across 171 matches stewieCS- averages K/R 0.71, ADR 80.3 and a rating of 1.00. Biggest strength: Utility damage per round at 6.0, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 62 of 171 matches the rating was 1.10 or higher (36%), in 64 it was below 0.90. In 126 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: June 2026 at 1.10. stewieCS- loses the most ELO in match 2 of the day (+59 ELO, win rate 45%). Things go best on Ancient (+152 ELO, win rate 60%). Match no. 4 of the day goes best: 61% win rate, +63 ELO. Improved over the last three months: ELO +233. Got weaker: K/R −0.07, Rating −0.07, ADR −6.8, Headshots −4 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.