stevensoN
How does stevensoN play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).
Compared with 10,580 players in this group, each player over up to their last 100 matches.
Opening
Average62% of opening duels won and so well above the average (51%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average32% headshots and so well below the average (52%).
Impact
AverageExactly 2 kills in 14.4% of rounds and so slightly above the average (13.5%).
Utility and deaths
Strength42% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.26. Last 3 months: 1.11 (at the start 1.26). Clearly above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 88.6. Last 3 months: 82.7 (at the start 88.6). Just above the average (80.6).
Share of headshot kills
Best month: October 2026 with 34%. Last 3 months: 32% (at the start 30%). Well below the average (52%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 52% (at the start 56%). Right on the average (52%).
Best month: October 2026 with 2,826. Last 3 months: 2,798 (at the start 2,578).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 54%.
Patterns
From the last 373 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
stevensoN loses the most ELO on Ancient: −230 ELO, 53% win rate
Records and milestones
from recorded matches- Most kills in a match: 51 · Dust 2
- Longest win streak: 8 wins in a row · Ancient
- Highest rating in a match: 2.50 · Dust 2
Maps in detail
from the last 373 matchesCompared with players on the same level who have at least 15 matches on the map.
How stevensoN plays
Across 373 matches stevensoN averages K/R 0.78 and ADR 83.6; the rating across the 338 rated matches is 1.12. Biggest strength: Opening duels won at 62%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 32% headshots. The strongest map is Mirage with a 67% win rate in 21 matches. In 157 of 338 matches the rating was 1.10 or higher (46%), in 91 it was below 0.90. In 293 matches with detailed stats: 49 4Ks and 9 aces. Best month by rating: July 2026 at 1.26. stevensoN loses the most ELO on Ancient (−230 ELO, win rate 53%). Things go best on Mirage (+110 ELO, win rate 67%). Match no. 2 of the day goes best: 58% win rate, −17 ELO. Improved over the last three months: Headshots +2 pp, ELO +220. Got weaker: K/R −0.05, Rating −0.15, ADR −5.9, Win rate −4 pp. Last 30 days: 143 matches, win rate 55%, net ELO +171.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.