stevensoN

France
373 matches tracked 143 matches in 30 days
Last updated:

How does stevensoN play?

Rating 1.12 (from 338 matches) K/R 0.78 ADR 83.6 from 373 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 338 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 62%+11 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (52%).

Headshot rate 32%−20 pp · Ø 52% better than 1%
AWP share of kills 38%+26 pp · Ø 12% better than 98%
K/D 1.17+0.12 · Ø 1.05 better than 81%
Pistol kills per match 3.2
Knife kills 5 in 373 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.5%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 66%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 51%
4Ks and aces 49x 4K, 9 aces in 293 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 6.2+2.4 · Ø 3.8 better than 93%
Enemies flashed per round 0.46+0.15 · Ø 0.31 better than 87%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +220
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.15, ADR −5.9, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 373 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −230 ELO
81 matches · 53% win rate
On Cache −44 ELO
34 matches · 41% win rate
On Wednesdays −226 ELO, win rate 35%

stevensoN loses the most ELO on Ancient: −230 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.50 · Dust 2

Maps in detail

from the last 373 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2134
58% better than 68%
0.83 better than 82%
90.2 better than 85%
1.22 better than 89%
67% of 579 duels better than 98%
43% of 104 situations better than 63%
Ancient81
53% right on the average
0.78 better than 62%
83.1 better than 54%
1.13 better than 74%
58% of 317 duels better than 81%
39% of 64 situations better than 53%
Inferno63
46% better than 16%
0.79 right on the average
84.1 better than 48%
1.12 right on the average
66% of 252 duels better than 94%
37% of 35 situations better than 46%
Cache34
41% better than 10%
0.75 better than 36%
78.6 better than 24%
1.06 better than 37%
61% of 118 duels better than 81%
59% of 27 situations better than 88%
Anubis30
40% better than 11%
0.65 better than 9%
70.6 better than 4%
0.92 better than 10%
48% of 114 duels better than 27%
42% of 19 situations better than 58%
Mirage21
67% better than 94%
0.70 better than 24%
72.2 better than 9%
0.98 better than 24%
50% of 76 duels better than 36%
33% of 24 situations better than 33%
Nuke6
50% -
0.75 -
79.0 -
1.04-
40% of 25 duels -
75% of 4 situations -
Vertigo4
75% -
0.75 -
81.5 -
1.12-
53% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stevensoN plays

Across 373 matches stevensoN averages K/R 0.78 and ADR 83.6; the rating across the 338 rated matches is 1.12. Biggest strength: Opening duels won at 62%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 32% headshots. The strongest map is Mirage with a 67% win rate in 21 matches. In 157 of 338 matches the rating was 1.10 or higher (46%), in 91 it was below 0.90. In 293 matches with detailed stats: 49 4Ks and 9 aces. Best month by rating: July 2026 at 1.26. stevensoN loses the most ELO on Ancient (−230 ELO, win rate 53%). Things go best on Mirage (+110 ELO, win rate 67%). Match no. 2 of the day goes best: 58% win rate, −17 ELO. Improved over the last three months: Headshots +2 pp, ELO +220. Got weaker: K/R −0.05, Rating −0.15, ADR −5.9, Win rate −4 pp. Last 30 days: 143 matches, win rate 55%, net ELO +171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.