stev1n

Turkey
209 matches tracked 35 matches in 30 days
Last updated:

How does stev1n play?

Rating 1.06 K/R 0.75 ADR 80.4 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 209 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 56%+5 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 32%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 41%−6 pp · Ø 47% better than 23%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.09+0.06 · Ø 1.03 better than 86%
Pistol kills per match 2.8
Knife kills 6 in 209 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 81%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 76%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 33x 4K, 0 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 82%
Deaths per round 69%−3 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.16, Rating +0.24, ADR +14.5
= Stayed the same
Headshots at 41%, Win rate at 49%
▼ Got worse
ELO −154

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.78 (at the start 0.62). Slightly above the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −58 ELO
34 matches · 44% win rate
On Mirage −52 ELO
54 matches · 46% win rate
Between 18:00 and 24:00 −1 ELO, win rate 38%
On Wednesdays −53 ELO, win rate 40%

stev1n loses the most ELO in match 3 of the day: −58 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.49 · Dust 2

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
58% better than 76%
0.79 better than 85%
83.8 better than 75%
1.14 better than 91%
62% of 178 duels better than 96%
40% of 48 situations better than 53%
Mirage54
46% better than 35%
0.75 better than 63%
81.7 better than 63%
1.05 better than 68%
54% of 191 duels better than 72%
24% of 37 situations better than 13%
Anubis33
48% better than 47%
0.73 better than 60%
78.5 right on the average
1.04 better than 71%
47% of 128 duels better than 36%
37% of 19 situations better than 49%
Inferno27
41% better than 20%
0.69 better than 42%
76.0 better than 38%
0.98 better than 47%
52% of 93 duels better than 61%
42% of 12 situations better than 61%
Cache14
57% -
0.78 -
83.0 -
1.14-
56% of 50 duels -
40% of 15 situations -
Nuke14
50% -
0.76 -
73.6 -
1.03-
59% of 54 duels -
53% of 15 situations -
Ancient12
33% -
0.72 -
78.9 -
0.98-
62% of 34 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stev1n plays

Across 209 matches stev1n averages K/R 0.75, ADR 80.4 and a rating of 1.06. Biggest strength: Opening duels won at 56%, better than 92% of level 7 players. Most room to improve: Headshot rate at 41%, better than only 23% of level 7 players. Averages 16.3 kills per match with 41% headshots. The strongest map is Dust 2 with a 58% win rate in 55 matches. In 100 of 209 matches the rating was 1.10 or higher (48%), in 74 it was below 0.90. In 168 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: August 2026 at 1.22. stev1n loses the most ELO in match 3 of the day (−58 ELO, win rate 44%). Things go best on Anubis (+33 ELO, win rate 48%). Match no. 4 of the day goes best: 56% win rate, +8 ELO. Improved over the last three months: K/R +0.16, Rating +0.24, ADR +14.5. Got weaker: ELO −154. Unchanged in recent months: Headshots at 41%, Win rate at 49%. Last 30 days: 35 matches, win rate 43%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.