stett

Tanzania
177 matches tracked 49 matches in 30 days
Last updated:

How does stett play?

Rating 1.00 K/R 0.73 ADR 77.7 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 2.8
Knife kills 5 in 177 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 51%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 24x 4K, 5 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 91%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.11, ADR +6.2, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp, ELO −283

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.67). Slightly above the average (0.72).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −33 ELO
59 matches · 41% win rate
In match 2 of the day ±0 ELO
38 matches · 37% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 33%
On Mondays ±0 ELO, win rate 39%

stett loses the most ELO on Mirage: −33 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.28 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
41% better than 19%
0.73 better than 53%
77.1 better than 36%
1.02 better than 55%
46% of 269 duels better than 25%
36% of 36 situations better than 44%
Dust 254
57% better than 72%
0.73 right on the average
78.9 better than 46%
1.02 better than 53%
52% of 261 duels better than 60%
31% of 32 situations better than 27%
Anubis19
58% better than 76%
0.84 better than 93%
86.1 better than 81%
1.17 better than 92%
63% of 83 duels better than 96%
20% of 10 situations better than 11%
Nuke18
67% better than 85%
0.62 better than 4%
68.5 better than 3%
0.87 better than 6%
44% of 61 duels better than 14%
25% of 16 situations better than 19%
Ancient16
31% better than 4%
0.73 better than 48%
82.0 better than 57%
0.97 better than 37%
57% of 69 duels better than 84%
46% of 13 situations better than 71%
Inferno7
14% -
0.60 -
69.4 -
0.79-
40% of 45 duels -
67% of 3 situations -
Cache3
0% -
0.85 -
83.0 -
1.15-
53% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stett plays

Across 177 matches stett averages K/R 0.73, ADR 77.7 and a rating of 1.00. Biggest strength: Utility hit rate at 42%, better than 91% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 16.0 kills per match with 40% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 64 of 177 matches the rating was 1.10 or higher (36%), in 75 it was below 0.90. In 115 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: October 2026 at 1.05. stett loses the most ELO on Mirage (−33 ELO, win rate 41%). Things go best on Dust 2 (+96 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +56 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +6.2, Headshots +3 pp. Got weaker: Win rate −6 pp, ELO −283. Last 30 days: 49 matches, win rate 49%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.