stero_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (50%).
Clutch
Average43% of 1v2s won and so well above the average (22%).
Weapons and aim
Strength55% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 9 averageKills per round (K/R)
Best month: June 2026 with 0.96.
Rating, 1.00 is an average match
Best month: June 2026 with 1.36.
Damage per round (ADR)
Best month: June 2026 with 103.7.
Share of headshot kills
Best month: June 2026 with 57%.
Matches won (win rate)
Best month: July 2026 with 67%.
Best month: August 2026 with 1,807.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 13%.
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.95 · Mirage
- Most kills in a match: 33 · Inferno
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 46 matchesCompared with players on the same level who have at least 15 matches on the map.
How stero_ plays
Across 46 matches stero_ averages K/R 0.80, ADR 87.3 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 87.3, better than 90% of level 9 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 9 players. Averages 18.3 kills per match with 55% headshots. The strongest map is Mirage with a 69% win rate in 13 matches. In 23 of 46 matches the rating was 1.10 or higher (50%), in 14 it was below 0.90. In 26 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 1.36. Last 30 days: 3 matches, win rate 33%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.