stereo-

Ukraine
273 matches tracked 92 matches in 30 days
Last updated:

How does stereo- play?

Rating 1.07 (from 261 matches) K/R 0.78 ADR 84.3 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 261 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 15%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.07+0.08 · Ø 0.99 better than 76%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 78%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 83%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 36x 4K, 5 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 22%−14 pp · Ø 36% better than 1%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, Win rate +4 pp, ELO +418
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 83.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months unchanged at 0.78. Clearly above the average (0.72).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −86 ELO
60 matches · 58% win rate
On Anubis −2 ELO
46 matches · 52% win rate
On Fridays −106 ELO, win rate 45%

stereo- loses the most ELO on Dust 2: −86 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.41 · Dust 2

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
56% better than 69%
0.81 better than 84%
87.8 better than 85%
1.12 better than 83%
54% of 400 duels better than 72%
32% of 47 situations better than 33%
Dust 260
58% better than 77%
0.80 better than 86%
86.9 better than 84%
1.12 better than 86%
47% of 246 duels better than 30%
38% of 42 situations right on the average
Anubis46
52% better than 53%
0.79 better than 81%
85.2 better than 77%
1.08 better than 75%
48% of 169 duels better than 38%
44% of 41 situations better than 63%
Ancient30
50% right on the average
0.68 better than 26%
74.8 better than 22%
0.90 better than 18%
50% of 123 duels right on the average
25% of 16 situations better than 21%
Nuke25
52% better than 38%
0.77 better than 58%
81.9 right on the average
1.09 better than 63%
49% of 88 duels better than 34%
38% of 16 situations better than 44%
Inferno18
33% better than 5%
0.69 better than 40%
74.5 better than 29%
0.95-
49% of 71 duels better than 38%
56% of 9 situations better than 87%
Cache4
0% -
0.68 -
80.6 -
0.86-
50% of 16 duels -
100% of 1 situations -
Overpass4
75% -
0.89 -
90.3 -
1.30-
69% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How stereo- plays

Across 273 matches stereo- averages K/R 0.78 and ADR 84.3; the rating across the 261 rated matches is 1.07. Biggest strength: 3K rounds at 4.7%, better than 83% of level 8 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 8 players. Averages 17.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 58% win rate in 60 matches. In 119 of 261 matches the rating was 1.10 or higher (46%), in 83 it was below 0.90. In 201 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: August 2026 at 1.12. stereo- loses the most ELO on Dust 2 (−86 ELO, win rate 58%). Things go best on Mirage (+69 ELO, win rate 56%). Match no. 4 of the day goes best: 61% win rate, +22 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp, ELO +418. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 83.6. Last 30 days: 92 matches, win rate 50%, net ELO −146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.