stereo-
Name history of stereo-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does stereo- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Strength27% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average1.07 K/D and so slightly above the average (0.99).
Impact
StrengthExactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).
Utility and deaths
Average22% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months unchanged at 0.78. Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.12. Last 3 months: 1.07 (at the start 1.08). Clearly above the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 86.6. Last 3 months: 83.6 (at the start 86.3). Slightly above the average (79.2).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 48% (at the start 44%). Just above the average (47%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 54% (at the start 50%). Well above the average (48%).
Best month: October 2026 with 1,800. Last 3 months: 1,621 (at the start 1,203).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 273 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
stereo- loses the most ELO on Dust 2: −86 ELO, 58% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Anubis
- Most kills in a match: 40 · Mirage
- Highest rating in a match: 2.41 · Dust 2
Maps in detail
from the last 273 matchesCompared with players on the same level who have at least 15 matches on the map.
How stereo- plays
Across 273 matches stereo- averages K/R 0.78 and ADR 84.3; the rating across the 261 rated matches is 1.07. Biggest strength: 3K rounds at 4.7%, better than 83% of level 8 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 8 players. Averages 17.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 58% win rate in 60 matches. In 119 of 261 matches the rating was 1.10 or higher (46%), in 83 it was below 0.90. In 201 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: August 2026 at 1.12. stereo- loses the most ELO on Dust 2 (−86 ELO, win rate 58%). Things go best on Mirage (+69 ELO, win rate 56%). Match no. 4 of the day goes best: 61% win rate, +22 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp, ELO +418. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 83.6. Last 30 days: 92 matches, win rate 50%, net ELO −146.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.