stendupas

Lithuania
On FACEIT since 2022 372 matches tracked 65 matches in 30 days
Last updated:

How does stendupas play?

Rating 0.91 K/R 0.67 ADR 77.7 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 372 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 31%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Weakness
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 4%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.89−0.11 · Ø 1.00 better than 10%
Pistol kills per match 2.2
Knife kills 12 in 372 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 25%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 47x 4K, 6 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 92%
Enemies flashed per round 0.53+0.25 · Ø 0.28 better than 94%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.11, ADR +8.1
= Stayed the same
Headshots at 37%
▼ Got worse
Win rate −6 pp, ELO −191

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.68 (at the start 0.61). Slightly below the average (0.72).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −233 ELO
65 matches · 45% win rate
On Mirage −95 ELO
87 matches · 47% win rate
On Mondays −83 ELO, win rate 39%

stendupas loses the most ELO on Anubis: −233 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 2.58 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient97
56% better than 68%
0.70 better than 31%
82.1 better than 57%
0.95 better than 27%
47% of 521 duels better than 28%
25% of 64 situations better than 24%
Mirage87
47% better than 36%
0.64 better than 11%
74.1 better than 19%
0.88 better than 9%
45% of 449 duels better than 20%
27% of 48 situations better than 20%
Anubis65
45% better than 32%
0.70 better than 31%
80.0 better than 47%
0.95 better than 24%
46% of 370 duels better than 22%
42% of 26 situations better than 62%
Dust 262
50% right on the average
0.67 better than 21%
76.5 better than 33%
0.90 better than 13%
47% of 311 duels better than 30%
42% of 38 situations better than 63%
Inferno47
40% better than 13%
0.65 better than 15%
75.1 better than 24%
0.89 better than 11%
45% of 257 duels better than 15%
33% of 15 situations better than 36%
Cache11
27% -
0.62 -
70.5 -
0.84-
39% of 76 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stendupas plays

Across 372 matches stendupas averages K/R 0.67, ADR 77.7 and a rating of 0.91. Biggest strength: Utility damage per round at 6.7, better than 92% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 4% of level 9 players. Averages 14.6 kills per match with 37% headshots. The strongest map is Ancient with a 56% win rate in 97 matches. In 91 of 372 matches the rating was 1.10 or higher (24%), in 193 it was below 0.90. In 291 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: September 2026 at 0.95. stendupas loses the most ELO on Anubis (−233 ELO, win rate 45%). Things go best on Ancient (+105 ELO, win rate 56%). Improved over the last three months: K/R +0.07, Rating +0.11, ADR +8.1. Got weaker: Win rate −6 pp, ELO −191. Unchanged in recent months: Headshots at 37%. Last 30 days: 65 matches, win rate 48%, net ELO −150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.