steiw

Spain
On FACEIT since 2015 172 matches tracked 76 matches in 30 days
Last updated:

How does steiw play?

Rating 1.00 K/R 0.69 ADR 74.4 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.03+0.06 · Ø 0.97 better than 63%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (12.8%).

2K rounds 11.5%−1.3 pp · Ø 12.8% better than 13%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 24x 4K, 1 ace in 172 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 77%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 92%
Deaths per round 67%−6 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 8 average
Whether steiw is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 172 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −109 ELO
57 matches · 49% win rate
On Inferno −61 ELO
29 matches · 55% win rate
Between 12:00 and 18:00 +19 ELO, win rate 43%
On Fridays +32 ELO, win rate 36%

steiw loses the most ELO on Dust 2: −109 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.17 · Anubis
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
49% better than 44%
0.72 right on the average
78.4 better than 43%
1.04 better than 62%
48% of 179 duels better than 35%
33% of 54 situations better than 39%
Anubis36
44% better than 28%
0.65 better than 17%
72.2 better than 14%
0.95 better than 31%
48% of 85 duels better than 38%
29% of 34 situations better than 28%
Ancient34
53% better than 60%
0.68 better than 26%
71.8 better than 12%
0.99 right on the average
45% of 69 duels better than 22%
48% of 33 situations better than 73%
Inferno29
55% better than 61%
0.67 better than 30%
71.9 better than 16%
1.00 right on the average
44% of 73 duels better than 18%
40% of 30 situations better than 56%
Nuke8
38% -
0.70 -
75.0 -
1.03-
48% of 21 duels -
0% of 5 situations -
Cache7
29% -
0.72 -
79.8 -
1.02-
68% of 22 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How steiw plays

Across 172 matches steiw averages K/R 0.69, ADR 74.4 and a rating of 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 15.3 kills per match with 49% headshots. The strongest map is Inferno with a 55% win rate in 29 matches. In 59 of 172 matches the rating was 1.10 or higher (34%), in 64 it was below 0.90. In 172 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. steiw loses the most ELO on Dust 2 (−109 ELO, win rate 49%). Things go best in match 1 of the day (+102 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +102 ELO. Last 30 days: 76 matches, win rate 51%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.