steigen_a_
How does steigen_a_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average42% of opening duels won and so well below the average (51%).
Clutch
Average44% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average43% headshots and so well below the average (49%).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so well below the average (13.3%).
Utility and deaths
Weakness0.15 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.69. Last 3 months unchanged at 0.67. Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97. Last 3 months: 0.95 (at the start 0.94). Clearly below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 78.7. Last 3 months: 76.0 (at the start 72.9). Slightly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months: 42% (at the start 46%). Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 43% (at the start 53%). Well below the average (49%).
Best month: August 2026 with 2,422. Last 3 months: 2,195 (at the start 2,396).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 48%.
Patterns
From the last 94 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 32 · Mirage
- Highest rating in a match: 1.98 · Inferno
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 94 matchesCompared with players on the same level who have at least 15 matches on the map.
How steigen_a_ plays
Across 94 matches steigen_a_ averages K/R 0.67 and ADR 74.8; the rating across the 74 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 43% headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 21 of 74 matches the rating was 1.10 or higher (28%), in 34 it was below 0.90. In 54 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. Things go best on Dust 2 (+25 ELO, win rate 63%). Got weaker: Headshots −4 pp, Win rate −10 pp, ELO −201. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 76.0. Last 30 days: 22 matches, win rate 36%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.