stefanogggg1

Italy
On FACEIT since 2020 199 matches tracked 21 matches in 30 days
Last updated:

How does stefanogggg1 play?

Rating 0.98 K/R 0.72 ADR 78.6 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 199 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (47%).

Headshot rate 65%+18 pp · Ø 47% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.96−0.03 · Ø 0.99 better than 34%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 54%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 24x 4K, 3 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 83%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 0.98, ADR at 78.7, Headshots at 65%, ELO at 1,674
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.70). Just above the average (0.72).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −6 ELO
38 matches · 39% win rate
On Thursdays −25 ELO, win rate 33%

stefanogggg1 loses the most ELO in match 3 of the day: −6 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 1.90 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
41% better than 20%
0.67 better than 23%
71.9 better than 14%
0.89 better than 13%
46% of 232 duels better than 28%
33% of 30 situations better than 34%
Inferno39
62% better than 84%
0.76 better than 72%
81.7 better than 65%
1.07 better than 70%
50% of 189 duels better than 48%
44% of 18 situations better than 66%
Ancient36
58% better than 76%
0.77 better than 69%
84.8 better than 72%
1.03 better than 60%
52% of 216 duels better than 58%
7% of 15 situations better than 2%
Mirage25
40% better than 16%
0.73 better than 53%
81.7 better than 62%
0.98 better than 40%
51% of 94 duels right on the average
21% of 14 situations better than 10%
Anubis17
59% better than 79%
0.78 better than 77%
84.2 better than 72%
1.10 better than 81%
48% of 67 duels better than 34%
44% of 9 situations better than 68%
Nuke16
50% better than 38%
0.69 better than 20%
72.3 better than 9%
0.93 better than 15%
41% of 93 duels better than 7%
43% of 7 situations better than 59%
Cache7
43% -
0.58 -
71.4 -
0.78-
43% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stefanogggg1 plays

Across 199 matches stefanogggg1 averages K/R 0.72, ADR 78.6 and a rating of 0.98. Biggest strength: Headshot rate at 65%, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 16.1 kills per match with 65% headshots. The strongest map is Inferno with a 62% win rate in 39 matches. In 68 of 199 matches the rating was 1.10 or higher (34%), in 84 it was below 0.90. In 134 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: October 2026 at 1.00. stefanogggg1 loses the most ELO in match 3 of the day (−6 ELO, win rate 39%). Things go best on Inferno (+62 ELO, win rate 62%). From match no. 5 of the day on, things go best: 63% win rate, +22 ELO. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.98, ADR at 78.7, Headshots at 65%, ELO at 1,674. Last 30 days: 21 matches, win rate 48%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.