staypoor

Australia
52 matches tracked
Last updated:

How does staypoor play?

Rating 0.91 K/R 0.63 ADR 70.6 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 52 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 38%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 53%
K/D 0.91−0.09 · Ø 1.00 better than 10%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

MVPs per match 1.8−0.5 · Ø 2.3 better than 6%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether staypoor is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 52 before.

Kills per round (K/R)

0.65
MarAprMayJunJulAugSepOct

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Ancient
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 29 · Anubis

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
63% better than 87%
0.59 better than 3%
66.7 better than 3%
0.85 better than 4%
33% of 45 duels better than 1%
17% of 6 situations better than 6%
Dust 210
50% -
0.66 -
72.9 -
0.98-
40% of 20 duels -
50% of 6 situations -
Anubis8
38% -
0.69 -
77.5 -
0.93-
55% of 31 duels -
11% of 9 situations -
Ancient7
71% -
0.57 -
69.0 -
0.88-
44% of 27 duels -
100% of 2 situations -
Inferno6
50% -
0.64 -
75.3 -
0.98-
31% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How staypoor plays

Across 52 matches staypoor averages K/R 0.63, ADR 70.6 and a rating of 0.91. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 70.6, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 13.3 kills per match with 50% headshots. The strongest map is Mirage with a 63% win rate in 16 matches. In 14 of 52 matches the rating was 1.10 or higher (27%), in 28 it was below 0.90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.