stav0s

IL
213 matches tracked
Last updated:

How does stav0s play?

Rating 1.00 (from 172 matches) K/R 0.71 ADR 76.7 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 9
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 172 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

stav0s gets the first kill in 7 of 100 rounds. 3 percentage points below the level 9 average (10%).

Rounds with first kill 7%−3 pp better than 8%
Opening duels won 52%+1 pp better than 61%

Clutch

Average
Last one alive

stav0s wins 41 of 100 1v1s. 3 percentage points above the level 9 average (38%).

Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 20%−1 pp better than 42%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

54 of 100 kills by stav0s are headshots. 6 percentage points above the level 9 average (48%).

Headshot rate 54%+6 pp better than 81%
AWP share of kills 7%−3 pp better than 41%
K/D 0.99−0.02 better than 41%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Averages 2.0 round MVPs per match. 0.2 below the level 9 average (2.2).

2K rounds 13.9%+0.8 pp better than 67%
3K rounds 3.8%−0.2 pp better than 41%
MVPs per match 2.0−0.2 better than 18%
4Ks and aces 18x 4K, 1 ace in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.46 enemies flashed per round (46 per 100 rounds). 0.18 above the level 9 average (0.28).

Utility hit rate 33%−2 pp better than 36%
Utility damage per round 5.1+0.8 better than 75%
Enemies flashed per round 0.46+0.18 better than 88%
Deaths per round 72%0 pp on par

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.72, ADR at 77.4
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.72 (at the start 0.69). 0.01 below the level 9 average (0.73).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
32 matches · 53% win rate
On Dust 2 −41 ELO
82 matches · 50% win rate
Between 12:00 and 18:00 −16 ELO, win rate 38%
On Sundays −9 ELO, win rate 31%

stav0s loses the most ELO on Mirage: −75 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.99 · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
50% better than 47%
0.70 better than 35%
75.0 better than 24%
1.00 better than 44%
47% of 239 duels better than 30%
43% of 46 situations better than 63%
Mirage32
53% better than 60%
0.74 better than 54%
78.8 better than 43%
1.04 better than 59%
58% of 97 duels better than 87%
22% of 9 situations better than 11%
Inferno31
29% better than 2%
0.72 better than 44%
78.7 better than 39%
1.02 better than 44%
52% of 91 duels on par
57% of 14 situations better than 87%
Anubis19
21% better than 1%
0.68 better than 21%
73.4 better than 12%
0.92 better than 14%
52% of 48 duels on par
20% of 15 situations better than 12%
Nuke19
53% better than 41%
0.74 better than 43%
79.0 better than 42%
1.03 better than 44%
52% of 58 duels on par
20% of 10 situations better than 12%
Ancient16
44% better than 22%
0.71 better than 37%
80.9 on par
0.98-
59% of 34 duels better than 89%
50% of 8 situations better than 81%
Cache7
57% -
0.71 -
78.4 -
0.99-
36% of 14 duels -
67% of 3 situations -
Overpass4
75% -
0.67 -
73.4 -
-
63% of 16 duels -
50% of 2 situations -
Vertigo3
33% -
0.59 -
65.8 -
0.81-
45% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stav0s plays

Across 213 matches stav0s averages K/R 0.71 and ADR 76.7; the rating across the 172 rated matches is 1.00. Biggest strength: Headshot rate at 54%, better than 81% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.7 kills per match with 54% headshots. The strongest map is Nuke with a 53% win rate in 19 matches. In 62 of 172 matches the rating was 1.10 or higher (36%), in 69 it was below 0.90. In 172 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. stav0s loses the most ELO on Mirage (−75 ELO, win rate 53%). Things go best from match 5 of the day (−25 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, −25 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.72, ADR at 77.4. Last 30 days: 8 matches, win rate 25%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.