stas3hundred

Sweden
On FACEIT since 2024 326 matches tracked 169 matches in 30 days
Last updated:

How does stas3hundred play?

Rating 0.98 (from 308 matches) K/R 0.69 ADR 73.5 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 308 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 2.9
Knife kills 3 in 326 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 28x 4K, 3 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +301
= Stayed the same
ADR at 72.7
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −253 ELO
57 matches · 47% win rate
Between 6:00 and 12:00 +31 ELO, win rate 43%
On Wednesdays −14 ELO, win rate 45%

stas3hundred loses the most ELO on Anubis: −253 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 1.90 · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
59% better than 74%
0.69 better than 22%
72.6 better than 10%
0.97 better than 23%
43% of 376 duels better than 9%
47% of 58 situations better than 75%
Dust 294
44% better than 21%
0.74 right on the average
77.1 better than 27%
1.03 better than 45%
54% of 445 duels better than 63%
32% of 50 situations better than 28%
Anubis57
47% better than 28%
0.68 better than 17%
72.9 better than 9%
0.95 better than 16%
51% of 207 duels better than 44%
41% of 27 situations better than 56%
Ancient27
70% better than 93%
0.66 better than 12%
71.3 better than 7%
0.95 better than 20%
42% of 99 duels better than 7%
45% of 11 situations better than 69%
Nuke17
29% better than 2%
0.65 better than 9%
68.0 better than 3%
0.87 better than 4%
50% of 66 duels better than 34%
29% of 17 situations better than 20%
Cache6
67% -
0.74 -
72.9 -
1.06-
58% of 26 duels -
25% of 4 situations -
Inferno6
67% -
0.56 -
58.2 -
0.79-
30% of 10 duels -
0% of 2 situations -
Overpass3
100% -
0.83 -
95.7 -
1.19-
33% of 9 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stas3hundred plays

Across 326 matches stas3hundred averages K/R 0.69 and ADR 73.5; the rating across the 308 rated matches is 0.98. Most room to improve: Damage per round (ADR) at 73.5, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 53% headshots. The strongest map is Ancient with a 70% win rate in 27 matches. In 105 of 308 matches the rating was 1.10 or higher (34%), in 135 it was below 0.90. In 217 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: June 2026 at 1.06. stas3hundred loses the most ELO on Anubis (−253 ELO, win rate 47%). Things go best on Mirage (+154 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +26 ELO. Improved over the last three months: Headshots +3 pp, ELO +301. Got weaker: K/R −0.04, Rating −0.08, Win rate −4 pp. Unchanged in recent months: ADR at 72.7. Last 30 days: 169 matches, win rate 50%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.